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Awhile back, after the release of Pong I started work on a new engine to fix all the issues I didn't like with Pong.  Every sprite in Pong was hard coded and was unbearably large because of that (some sprites had 20+ lines dedicated to them just to place and check for user input).  I started work on an engine I called 'Turf' because I had no idea what kind of game I wanted to make at the time so I developed simple parts of it such as rendering and saved it until I had some time to fully develop it.  I started creating a simple 2D sidescroller in it but never got very far due to the demands of school.

Now that school is over, I needed something to work on instead of waste time playing games all night after coming home from my day job.  I've created a team of 10 people working on different aspects of a new platformer for Xbox 360.  The engine itself still needs work, but I'm extremely impressed with the amount of work coming out of our team.  We've been fully together about a week now and so far we've got the basic story planned, partial game design written, the portion of the engine I've developed, a piece of audio to listen to, and a fancy new dynamic menu editor to generate in game menus.

I'll create a simple blog later tonight as our 'PR' page and link it from here.  Until our artist gets cracking though, it's going to be text updates.

Posted on Friday, June 12, 2009 1:44 PM Updates | Back to top


Comments on this post: Project Turf

# re: Project Turf
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I hope this information will be useful in my upcoming project. Thanks for sharing, will update you once my project is ready & running.
Left by e cigarette reviews on Nov 15, 2010 11:39 PM

# re: Project Turf
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For a long time I want it it is engaged, but not as hands do not reach. It is constantly borrowed, one another, but this business always interested. Good luck to you in yours undertaking
Left by Buy Online Cigarettes on Dec 08, 2010 10:31 PM

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