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Mark Pearl UNISA INF 3720
Interaction Design Course Summary
The following sections are covered in the Interaction Design book – the sections in blue are examinable for 2011, the sections in pink are not examinable. A brief example of questions to be expected in the Exam Below are some example questions extracted from previous exam papers and assignments…. I have outlined just the basic section headers, you will need to be able to expand on these… Define Interaction Design (Chapter 1) Interactive Design is the process of designing interactive products to support ......

Posted On Monday, November 7, 2011 7:29 AM

INF3720 – Interaction Design Chapter 9 Summary
Aims of this Chapter Consider what doing interaction design involves Explain some advantages of involving users in development Explain the main principles of a user-centred approach Ask and provide answers for some important questions about the interaction design process Introduce the idea of a lifecycle model to represent a set of activities and how they are related Describe some lifecycle models from software engineering and HCI and discuss how they relate to the process of ID Present a lifecycle ......

Posted On Saturday, November 5, 2011 7:38 AM

INF3720 – Interaction Design Chapter 15 Summary
Aims of this chapter Describe the important concepts associated with inspection methods Show how heuristic evaluation can be adapted to evaluate different types of interactive products Explain what is involved in doing heuristic evaluation and various kinds of walkthrough Describe how to perform two types of predictive techniques, GOMS and Fitts Law, and when to use them Discuss the advantages and disadvantages of using analytical evaluation Summary Inspections: Heuristic Evaluations Heuristic evaluation ......

Posted On Saturday, November 5, 2011 6:46 AM

INF3720 – Interaction Design Chapter 10 Summary
Aims of this chapter Describe different kinds of requirements Enable you to identify examples of different kinds of requirements from a simple description Explain how different data gathering techniques may be used during the requirements activity Enable you to develop a scenario, a use case, and an essential use case from a simple description Enable you to perform hierarchical task analysis on a simple description Summary What, How and Why The process works in a cycle.. Why bother? The importance ......

Posted On Friday, November 4, 2011 6:37 PM

INF3720 – Interaction Design Chapter 7 Summary
Aims of this chapter Discuss how to plan and run a successful data gathering program Enable you to plan and run an interview Enable you to design a simple questionnaire Enable you to plan and execute an observation Summary Four Key Issues Setting Goals – outline what the objective of the exercise is The relationship with participants – get participants to give permission to have their data used if necessary Triangulation – Use more than one data gathering technique to tackle a goal Pilot Studies ......

Posted On Friday, November 4, 2011 2:59 PM

INF3720 – Interaction Design Chapter 5 Summary
Aims of this chapter Explain what expressive interfaces are and the effects they can have on people Outline the nature of user frustration and how to reduce it Describe how technologies can be designed to change people’s attitudes and behaviour Debate the pro’s and con’s of applying anthropomorphism in interaction design Describe the affective aspects used in interface agents and interactive physical toys Present models and frameworks of affect that can be applied to interaction design Enable you ......

Posted On Friday, November 4, 2011 1:43 PM

INF3720 – Interaction Design Chapter 4 Summary
Aims if this chapter Explain what is meant by communication and collaboration Describe the social mechanisms that are used by people to communicate and collaborate Outline the range of collaborative systems that have been developed to support this kind of social behaviour Describe some of the new forms of social behaviour that have emerged as a result of the proliferation of mobile devices, web-based services, and applications Summary Social mechanisms in communication and collaboration Underlying ......

Posted On Thursday, November 3, 2011 8:34 PM

INF3720 – Interaction Design Chapter 2 Summary
Aims of this chapter Explain what is meant by the problem space Explain how to conceptualize interaction Describe what a conceptual model is and how to begin to formulate one Discuss the pros and cons of using interface metaphors as part of a conceptual model Outline the core interaction types for informing the development of a conceptual model Introduce theories, models, and frameworks as a way of informing interaction design Summary Understanding the problem space Problem space - Understand and ......

Posted On Thursday, November 3, 2011 5:32 PM

INF3720 – Interaction Design Chapter 1 Summary
Aims of Chapter 1 Explain the difference between good and poor interaction design Describe what interaction design is and how it relates to human-computer interaction and other fields Explain what is meant by the user experience and usability Summary Good and Poor Interaction Design The following examples were used to illustrate good and poor design. Voicemail system Remote control A key question for interaction design is how do you optimize the user’s interactions with a system, environment, or ......

Posted On Thursday, November 3, 2011 2:16 PM

INF3720 – Interaction Design Examination Summary
Brief summary of what to expect in the exam. You should be able to comfortably discuss the following topics regarding Interaction Design What is Interaction Design Understanding and conceptualizing interaction Designing for collaboration and communication Understanding how interfaces affect users Data gathering The process of interaction design Identifying needs and establishing requirements Evaluation Testing and modelling users Analytical evaluation The actual examination will be broken up into ......

Posted On Thursday, November 3, 2011 1:29 PM

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