Tag | XNA Posts

Here are the things I need to work on/ finish up: Pong RPG fixes and updates (Including CD creation) XNA Book (3 tutorials, introduction, and editing) Articles (for online stuff) I've also been interested in continuing my work on this fictional story I've got going. Every time I think of it I love the story, it's just so much to write while I do all this other work taking up all my free time. Speaking of free time, I haven't had much because of one thing: adventure games. I've been playing games ...
so a few of you (including my parents) have been wondering what this "big idea" of mine was. It's not another game store, although don't rule that out permanently. It's not a video game studio, although again... never say never. No, this is something truly magnificent. I give you the Charity Fragathon. www.charityfragathon.com The Twin Cities XNA User Group is throwing their first ever charity event! Admission to this event is $10 (ten bucks!!) and that covers entry into what just might be the biggest ...
So XNA epic failed/pwned me last night. So I wrote my great Pong game and am building an installer (which is essentially an HTML page with links to the other installs) when I learn, via Creators.XNA, that since I use the GUID namespace to create new saved games the player is required to install Visual C# Express 2005 or have full VS 2005 pre-installed. This means, over the 3-4 already required redistributable packages, you also need to install 2 quite large components that basically install a whole ...
I've been working out a bit and eating much healthier lately in the hopes on shedding the stupid weight I gained this summer (damn home-cooked meals and eating loads). I realized yesterday in the cafeteria at work, the sandwich I had was about 400 calories less than the Buffalo Chicken Salad they had yesterday, and I bet my sandwich was much tastier (and cheaper). I need to exercise more though, I've done this workout ab dvd a few days and walked a bunch extra but I don't think that will cut it to ...
Get the beta of the DM-ControlRoom map for Unreal 3 here. What else is going on with me? Not a whole lot. Here's what I need to do for my portfolio stuff yet. I need to make sure my code is correctly cleaned up for the DirectX demo and I need to release the code on my portfolio site. I also need to finish Pong RPG but can't until I receive the final music files (I have 2/3 of the final files) and place that on my site. I probably will need to troubleshoot the installer as well to make sure it installs ...
Vlad Filyakov on Devexpress' Layout Control, Bart Czernicki with Part 3 of his Silverlight Master Series, Dave Relyea with Part 2 of his Layout Fundamentals, and Mike Snow on adding sound effects and video. Adam Kinney has a post up about Silverlight Games today and more on the way that is a great reference if you're looking for any games. He also has links out to just about everyone I can think of that is producing them... great list... check it out! From SilverlightCream.com: Silverlight Layout ...
Mark Monster on Networking, Rich Griffen on Tweening and Baby Smash, Matt Perdick using WrapPanel, Bart Czernicki on SL and Multi-touch panels, Corinna Barber with 3 videos on Designer/Developer, Dan Wahlin on layouts, Laurence Moroney's SL2 book is out, and Bill Reiss on developing games for SL and XNA, and a SL Game contest. I didn't get this out on Wednesday because I was doing a presentation for a bigshot from my client's East Coast office, and oh... he didn't show, and he didn't call, and he ...
Welcome back after the chaos of last week. This time around, I'm talking to my very good friend Alan Jamieson (also known as Ripark in the gaming community.) Alan and I met back during my Reality Check Games days in Greenville, SC, where he was instrumental in helping to build a very strong gaming community. We've both moved on since then, but we'd both still rather be running a game store. Ahh memories... Anyway, without further delay, I give you NINE Questions with Dr. Alan C. Jamieson: 1. Where ...
I've finished my second complete game ever. My first was an RPG built in VB 6.0 back in 2003 and now I've built Pong RPG in XNA GS in 2008 targetting Windows systems. About the Game Pong RPG is an advancement over the simple game of Pong. Instead of playing game after game without receiving any sort of award, Pong RPG tracks your match stats each time you play a game and awards you XP. The more XP you gain, the higher your level goes. At each level you gain stat points which can be used to lengthen ...
http://www.torpexgames.com Microsoft and Torpex Games announced today the release of Schizoid for Xbox LIVE Arcade. Billed as "the most co-op game ever", Schizoid creates a new category of action gaming where teamwork equals survival and players must protect each other from waves of glowing enemies. Available for download now, Schizoid is the first-ever Xbox LIVE Arcade title built using Microsoft's XNA Game Studio. Microsoft's Schizoid page: click me I am really really excited about this. It's great ...
Free events/Seminars in the Twin Cities the week of July 14. SharePoint Server 2007: ECM (Enterprise Content Management) http://www.nhmn.com/Courses... 7/15/2008 - 7/15/2008 Virtualization Overview http://www.nhmn.com/Courses... 7/16/2008 - 7/16/2008 Mentored Learning Preview http://www.nhmn.com/Courses... 7/17/2008 - 7/17/2008 Silverlight/WCF User Group: Web Analytics and SEO for Silverlight Applications http://www.ilmservice.com/s... ...
This month is kind of a big deal (to me) here in the Twin Cities. We're launching not one, but TWO developer related groups. The first one is my own project, the Twin Cities Developers Guild. (www.twincitiesdevelopersgu... Our kickoff meeting is on Tuesday, July 8 at 6pm (with our Kickoff Cookout starting at 5pm) at New Horizons of Minnesota (in Edina) and features Jason Bock (Magenic) speaking on "Writing Better Code." Later in the week, on Thursday, July 10 at 5:30pm, the Twin Cities Languages ...
Let me know what you think.

Those are recent shots of my XNA Pong game  I posted earlier today but GWB had some issues and lost my post it seems.  I'll post more tomorrow.
So....this past week has been a bit of a mini-vacation from things. Why? Well, I bought the Orange Box and I got addicted to Team Fortress 2. How addicted? Well over a 4 day period, I logged 24 hours into the game. Yeah, an entire day devoted to play a game. I've cut back a little bit, but every time I have a small window of time, I'm tempted. Very tempted. It's not often that I get sucked into a game like this, especially for the PC. There's only been a few. Unreal Tournament 2004 was my first. ...
I did so much work on Pong this last weekend I'm pretty sure I'll finish it much earlier than anticipated (assuming by earlier you take into account the multiple months where the project was on hold and I wasn't even working with XNA). Just because I feel my blog is such a big deal, I'm not going to release any of the new features yet :p Although, once I get a bit more done I'm planning on uploading a slew of photos to have people let me know what colors I should change (granted my programmer art ...
A couple weeks ago, Jeff Brand and I sat down and talked about XNA on his Spaghetti Code podcast. We had a good time, as usual, and discussed various aspects of the XNA experience, and what's new in the XNA 3.0 CTP. Here's the link: XNA Podcast ...
Do the Twin Cities really need ANOTHER .Net User Group? There are two answers to that question. The first is YES, we think so. The second is that we aren't a typical .net user group, even though we focus on Microsoft Technologies. We use the term Developers Guild to imply more than just a roomful of folks sitting around listening to someone talk. Our objective is to bring the various special interest groups of the Twin Cities together and also provide our own events. We think you'll be pretty happy ...
The fourth meeting of PAXNAUG was this past Wednesday. I intended to give an introductory overview of developing games for the Zune but things didn't go quite as planned... We did a much better job of advertising for this meeting and the turnout was great. As 6:30 rolled around, people were still trickling in and we all sat around socializing and chowing down on pizza. With all the newcomers we decided to go around and have everyone introduce themselves and just give a little bit of what they were ...
Emil Stoychev with a Silverlight Twitter Widget, Kathy Kam on the missing WatermarkedTextBox, Adam Kinney on Tweening Equations, Mike Taulty on Dynamic DeepZoom, Tim Heuer and Joel Neueck with Open Source Media Player, Alex Knight with Photo Flip, and Piotr Puszkiewicz on SL2B2 Silverlight.js. A couple notes I've been hanging onto... Joel Neubeck reported on his blog that he and Bill Reiss will be presenting at the XNA Gamefest, so if you're going, look them up up! chrishayuk who posted some very ...
Mino has a SL2B2 video player drop-in, Emil Stoychev on Custom Controls, Tamir Khason on a binding bug, sly_i on localization, Peter McGrattan on B2 namespaces, Expression Encoder Team on SLS plugin, Corrina Barber updated 2 skins, Pete Brown on VS support for SL, Bill Reiss updated Dr. Popper, Andrew Brown describes building Fragmenti, Dave Relyea with Transition Effects, Peter Bromberg on Data, Shawn Wildermuth on DeepZoom, and Free Training CD from AppDev. Yikes... Doesn't look like I can take ...
I have a nephew who is wicked smart. Actually, I have 4 nephews and 4 nieces in total, but this is about one nephew in particular. Anyway... he's fairly young, but he's always been interested in software development. By software development, I mean games of course. He doesn't just play them though, he's taught himself Java. Then I showed him C#. (Yes, I suppose I could have showed him VB... but he already knew Java, so C# was the logical choice.) Along with C#, was XNA. He really grok'ed XNA. One ...
We've had our third meeting of PAXNAUG and it went really well. We had an interesting discussion on sprite movement and the presentation and demonstration went swimmingly. We had quite a lot of snacks and refreshments as well. We had the room reserved, the signs posted and even put up reminders on the PAXNAUG site. We did have one slight issue though. Small turnout. It's ok. We know you were busy. But we did miss you just a little. We want to start bringing in speakers from great faraway lands. Other ...
Finally all Australian students will have the satisfaction of receiving free Microsoft tools which include: Visual Studio 2008 Professional Visual Studio 2005 Professional Windows Server 2003 Standard Microsoft SQL Server 2005 Developer Edition Expression Studio XNA Game Studio 2.0 + Creators Club It will officially be available early September, around the same time the Australian Tech. Ed 2008 is on ...
This is the first in what will hopefully be a series where I ask NINE Questions of various Interesting People in the Technical Industry. My first victim is Andy Dunn of www.thezbuffer.com. 1. Where are you from? I’m from a town called Halesowen, just outside Birmingham in the UK. I’ve lived in the USA for almost 12 years. 2. Who do you work for? Give me the 10 second pitch on them. Why would I want to buy their product? I work for myself. I have no products besides my own abilities. You are buying ...
Finally Microsoft launched the new Dream Build Play competition! This time around you are given the opportunity to work in a group of up to 7 people or by yourself to produce an exciting game for the Xbox 360 using XNA studio 2.0. A total of $75,000 is up for grabs which will be shared amongst the top four finalists. They will also be have the chance to receive an Xbox Live publishing contract. Good luck to all who enter ...
Tech Ed 2008 has been great so far. I've spent a fair amount of time at the VB.NET booth, talking to folks, answering questions and also hearing about some the cool stuff they've been doing in VB.NET. Lots of LINQ questions so far. Also caught some excellent sessions, including: getting published writing on "MS technologies", "XNA 3.0", "Silverlight" and "UX: Selecting the right technology." I also got a chance to chat with Brian Noyes, the author of the ClickOnce book I've been using on my current ...
For the last six weeks I have been working on a Master of Orion clone called Sovereign - all in XNA. Main screen Intro screen Menu screen Planet info screen All of these graphics were created with Paint.Net. All graphics, such as the logo, menu screen background, and planets, were created from tutorials on the Paint.Net forums. Current Features: Intro screen has a gear animation that moves across the screen, cracks like an egg, and an Appsguild logo flies out, complete with Fade. Menu screen has ...
How am I like the only person in the world that gets sick in the first few weeks of summer? Not like little sick, like week long sick, eyes burning, phlem-choking sick. I hope by tomorrow or Tues I'm better. I think I'm on the up shot of this but I start the new job on Tues and it would be nice to start while I'm not sick. It hurts to look at the monitor for too long so I haven't been posting a lot. The newest thing with me is I'm compiling my XNA Tutorials, finishing 3 more, and publishing them ...
I sat down tonight and in about three hours or so cranked out the first vestiges of something that kind of maybe resembles Breakout, only using graphics that are possibly worse than anything ever shown on Atari 2600 because well, I made them. Thanks to Joel Neubeck for the video player, and thanks to digital blasphemy for the background (yes I know it's not a free image, I'll be sure to remove it before it goes anywhere). I should also point out: I used some sounds from the Spacewar demo in XNA Game ...
I think this next year is going to be big for me for many reasons. First, I'm graduating which, obviously, is probably my biggest achievement in the next year. This last semester I was freaking out about grades but I ended up with an A, A-, B, B, B- so I'm pumped about that. Next, I'm speaking in Sept and Oct in Minneapolis about HLSL and shaders. I'm super excited to talk about HLSL and introductions to shaders. The Sept talk will be about the anatomy of a shader and how it works with your GPU. ...
Along with a new look and feel, the creators.XNA.com site has some pretty big announcements: The GDC 2008 presentations are now available. Additional information has been posted about The Democratization of Game Distribution (AKA YouTube for Games.) The Role-Playing Game starter kit has been released (which I am VERY excited about.) I spent a couple hours on this last night. Also, there's a new video on Game Development for the Zune available over at Channel 9 ...

Earlier today the XNA team released the newly refurbished XNA Creators Club Online Web site, be very sure to check it out and get started on reviewing and submitting games!

For more information check out the XNA team blog http://blogs.msdn.com/xna/

If you haven't noticed, I've been playing a LOT with game development. Specifically game development using Microsoft's XNA framework. I love it. It's probably one of my favorite ways to spend my free time. I love to code, I love creating things and making games is just, well, FUN! I'm also fairly active in the XNA community and have been for quite a while. So being actively involved and helping out other struggling game developers, one common theme I hear is, "I can't make my game, I can only do ...
My Summer Schedule (for those of you that like to know such things) Events in GREEN are ones I'm working at. Events in BLUE are ones I'm speaking at. Events in YELLOW are ones I'm leading. JUNE June 3-6 - Orlando, FL - Tech Ed Developers - Ask the MVPs June 10 - Bloomington, IL - BDNUG (XNA Talk) June 14 - Minneapolis, MN - Twin Cities Sharepoint Camp June 18-22 - Chicago, IL - Magenic Technology Summit JULY July 2 - Iowa City, IA - Iowa User Group (XNA Talk) July 8 - Minneapolis, MN - Twin Cities ...
So the XNA forums are down for a bit of "reconstruction" I just thought I'd do a post to let people know there's no need to panic. The excellent support and help they get via the forums will be available again momentarily. The real question though is what am I going to do with this reasonably large chunk of free time I'm going to have available now that I don't need to troll the forums every minute of the day? I think I need to start posting some of the projects I've been working on recently. The ...
Finally! I'm back to post about finishing school and such. Finals were fine except I'm pretty sure my Calc grade is going to suck. As long as I pass... The reason I haven't been posting to this blog every 5 seconds is that....I've become addicted to WoW unfortunately. I'm going to play it during the summer but hopefully I'll also get programming things done. Related to programming things, since I have my desktop back I took Friday to organize my folders, clear up space, (un)install items, and just ...
There's already rudimentary collision detection in the app, but only for the sides. What if I wanted the balls to detect when they collide? In the demo video you can already see the balls colliding (and, incidentally, the gravity changing from down, then left, up, right, and down again). But how did I get there? Wouldn't you know that XNA has a built-in structure called BoundingSphere that can handle that for you? I defined the bounding sphere as centered around the ball's center point (which was ...
My first application in XNA! It's a... well, it's a ball that bounces. I created a new Windows XNA 2.0 application project. I decided to abstract away a Ball object, as well as a GravitySource object. There's a lot of cross-talk -- I'm not sure if this is good or not -- but it's happy enough for me. :-) Gravity seems to be pretty straightforward to implement; the applied speed is going to be a vector direction with a constant speed as the magnitude. Here's the code for the gravity source class: 1: ...
Video: LT's 1945 XNA Game ...
Here are the links from my May 12, 2008 presentation at the St. Louis C# User Group: 1. VS 2008 Product Comparison http://shrinkster.com/XH1 VS2008 2. Change startup options http://shrinkster.com/XYD VS2005 VS2008 3. Change home page http://shrinkster.com/XYD VS2005 VS2008 4. LINQPad http://shrinkster.com/XGZ VS2008 5. Importing/Exporting Settings http://shrinkster.com/XZJ VS2003 VS2005 VS2008 6. Consolas font on Windows XP http://shrinkster.com/XQ7 VS2003 VS2005 VS2008 7. Tab groups (code editor ...
Video: Nick's Bird Shot XNA Game ...
Next week is the last week of teaching XNA Game Development to my students. My year long planning for the course has really paid off and I'm proud of the 2D games that my students created. All of the games were deployed on the XBOX 360 to show the game play. I've posted some of the games that they created and I hope you like them too. Here are some DO's and Don'ts when teaching XNA. Do's Stick with one version of XNA and use it for the Semester. Teach your students the art of game design. Prepare ...
Video: Jonathan's Monty Python XNA Game ...
Not too long after the INETA Board elections (mentioned here) I was approached and offered a different role within INETA. Specifically, the role of Director of User Group Recruitment. The mission of this role is to identify and recruit non-traditional (i.e. specific technology focus, such as: XNA, Silverlight, BI, Sharepoint, etc) and newly formed traditional (.NET) user groups into INETA. After some discussion and consideration, I accepted the position and immediately began assembling a team to ...
Video: Paras XNA Helicopter ...
Yep its finally released!! According to my sources a beta is due (possibly) sometime this summer. Anyway here are the links. Blog: XNA Game Studio 3.0 CTP Download: XNA Game Studio 3.0- Microsoft Download Link It does not yet support 64 Bit or Xbox 360, but still its only a CTP release!! And one bug mentioned so far has been that spritebatch seems to only work with certain image file types and certain sizes, more info on bugs and such to come. We all need to do our part to make it a better framework ...
Blog post: http://blogs.msdn.com/xna/a... Download: http://www.microsoft.com/do... Why are you still here reading this?? Go. Download. Now ...
Video: Kyle's XNA SONIC GAME ...
Dan Waters , Academic Relations Manager from Microsoft Corporation, took the time out of his busy schedule to drive to Orlando today to speak to my XNA Programming Students about the new XNA Game Development Framework 3.0 that enables you to program games for the ZUNE. My students have been learning C# and XNA for this semester and are finishing up on their game development. Dan had the opportunity to answer student questions on Game State and he viewed the students games and made comments on each ...