Tag | XNA Posts

The December meeting for the Twin Cities XNA User Group is tomorrow night at Magenic.

If you're in the area, come check it out.  Just be sure to RSVP so we have enough pizza!

Please visit the site for more details.

Tonights TC.NETUG meeting / VS2008 was a total blast! In addition to getting a free copy of VS2008 and a cool VS2008 tshirt, I also won a copy of Ninety-Nine Nights (360) and got to play Rock Band (guitar) in front of about 125 people. My lowest score was 98% and I got at least one 100%. Our "set list" included Dead or Alive, In Bloom, Should I Stay or Should I Go and Maps. Jeff Brand recorded a video of our "band" which I named XNA of course. I'll post a link to the video once Jeff posts it online. ...

I get out of work 2 hours early for a snow day! This is the first snow day I've ever gotten for work. School days, sure all the time, but never for work.

I'm liking it. I can spend my extra time coding with the newly released XNA 2.0! W00T(Newly added to the dictionary, as I'm sure you all know by now)!

The December 20th meeting of the Twin Cities XNA User Group promises to be a good one. We've got the following members presenting some projects they have been working on. Be sure to visit the website and RSVP so we know how many people to expect. Member Projects Justin Chase will show us Drop In, a 1 or 2 player game featuring a simple MinMax algorithm for AI. The object of the game is to get five pucks of your color in a row by dropping pucks into a column and by rotating the game board. Greg Wurm ...
I'm confused. The warm-up challenge of the Dream Build Play contest starts December 8th. However, "This Friday, December 7th, will be your final chance to download the beta of XNA Game Studio 2.0. We are ending the beta program in preparation for our final release. Additionally, the Games for Windows - LIVE online functionality will become disabled. You will still be able to use XNA Game Studio 2.0 Beta to program System Link games, but you will not be able to log on by using a LIVE-enabled Gamertag." ...
In about an hour, I'll be heading to the airport to catch a flight to DC, and then ride to Maryland (St. Mary's City) to St. Mary's College. Andy "The ZMan" Dunn will be meeting me in DC and riding out with me. We'll be talking about XNA, hanging out with some students, evaluating some final projects, etc... should be fun. I'll be out there Tuesday and Wednesday, and then fly back early Thursday morning ...
By now, if you read the main GWB feed, you've probably noticed a few posts mentioning the www.ILoveVB.NET community. One of the perks of being a Microsoft MVP is that you occasionally get free software and services from various companies. This give me an opportunity to try new things and experiment without a big investment up front. The I Love VB.NET community is one of those experiments. So, what's it all about? I suppose you can think of it as a safe haven for VB.NET developers. When I first registered ...
Crossposted from the VB.NET XNA Project blog at www.ILoveVB.NET First... how to cause the problem. 1. Create a new C# Windows Game 2.0 project in VS2005. If you take a look at this point, in the Configuration Manager, you will see 2 entries. One is for the Content project and the other is for whatever you named your new project. So far, so good. 2. Add a new VB.NET Class Library project to your solution. (Make sure to add it to the solution, not create a new one.) Take a look in the Configuration ...
Depending on where you live, December can be a tough month for user groups. In Minneapolis, that's no exception. Several of my area groups are forgoing the technical content and opting for "Holiday Socials" instead. But hey, at least they're still meeting... right? December 4th: MN.swf (Minnesota Flash/Flex Programmer Group) - progress continues on the scorched earth game, December meeting topic & location are TBD. December 6th: Twin Cities IGDA (International Game Developers Association) - Holiday ...
If you're getting a strange error in XNA Game Studio 2.0 like this: Error loading "whatever". This file was compiled for the wrong target platform. Be sure to check your content project's build platform. Even when you create a Windows Game, there's a bug that points it to the 360. https://connect.microsoft.c... The fix is easy enough, just change the target platform back to x86 and recompile, you should be good. update: This has been fixed ...
No no D'Arcy, I'm not quitting GWB. Far from it. In fact, I may occasionally stray from the fold and experience a little bloggish rumspringa if you will, but as long as Messirs Alexander, Julian & Co. will have me, I'll be here. I'm not quitting Magenic. Not even close. The two best career decisions I ever made were, in order: 1) joining Magenic and 2) moving to Minneapolis. I've been given more room for professional growth and development than pretty much anywhere I've ever been. (We're hiring ...
This week, I played with Expression Blend, started using Visual Studio 2008 and had another great meeting with Philly Dot Net User group. Expression Blend: I’ve built many flash applications. Microsoft has handled some of the complaints I’ve always had with flash. You can program to it!!! Flashes ability to develop beautiful sites is excellent. But the ability to manipulate the output via code is non-existent. The first thing I did is followed a couple of the great training videos from http://www.microsoft.com/Ex... ...
Everyone is blogging about VS2008, and that's great. I certainly don't have to. SO what am I so excited about? Well duh... XNA 2.0 of course. See the announcement here: http://blogs.msdn.com/xna/a... and here: http://creators.xna.com/bet... and of course here: http://www.ziggyware.com/ne... Yeah it's only a beta, but it's still chock full of Game-Devy Goodness. Why are you still reading this ...
http://blogs.msdn.com/xna/a... If you're too lazy (or excited) to click, keep reading: XNA Game Studio 2.0 Beta Available Soon Michael Klucher Program Manager - XNA Community Game Platform It's been a while since we posted on the upcoming XNA Game Studio 2.0 release. The good news is that there will be a XNA Game Studio 2.0 beta available for you to download very soon! This beta is considered "feature complete." This means that while we still ...
The first ever Twin Cities XNA User Group meeting is tonight THURSDAY). Started by my buddy Chris Williams this is an event that if you CAN make it to, you MUST make it to. The event is tonight, THURSDAY THURSDAY THURSDAY, Nov. 15th and starts at 6:00 PM. If you're within driving distance of Golden Valley, MN make sure you block out your schedule for this momentous occasion. Flying in as the first speaker is the one and the only Zman. The man is brilliant. I recommend you go just to listen and bask ...
I know you're probably sick of reading about how awesome it is here in MN... tough! We had snow today. Not a lot, and none of it stuck, but it was definitely snow. Awesome. As a point of reference, it was 76 degrees today in Greenville. No snow there. Moving to the home office was the smartest thing I ever did. Not only is there enough work here in town that I'll practically never have to travel (unless I want to) but it gives me the opportunity to do all the fun, awesome community stuff I love to ...
Sometimes the first impressions you get about someone or something are 100% bullseye accurate. For example, Gil Gerard really is a flaming pusbag, Dairy Queen Frozen Hot Chocolate is every bit as bad as it sounds, and moving to Minnesota has been the smartest thing I ever did. On the other hand, sometimes first impressions are horribly wrong. Jason Olson is an excellent example of this, since we pretty much hated each other when we first met and now he's one of my closest friends. Another bad first ...

If you are planning on attending and haven't registered already, please do so now to ensure an accurate count for pizza and refreshments.

http://www.twincitiesxnausergroup.com/

Just hit the RSVP link at the bottom left of the page.

See you there!

You should definitely check out the upcoming XNA events being held there. I unfortunately will not be attending due to this small bit of water separating myself from my fame and riches, but there will be several notable speakers and XNA community leaders there to help guide the lucky ones on their way. More than enough knowledge to be gleaned from the experts at this event to get you started on the right track and get you going on your own XNA XBLA title like The Dishwasher: The Dead Samurai. Head ...
Microsoft XNA Game Develepment with Bill Reiss When: Thu, Nov 15, 5:30pm - 7:30pm Where: ENG 004 XNA is a new game development technology from Microsoft and Silverlight is a portable WPF engine for the web made by Microsoft. Bill Reiss has been speaking on XNA and recently on SIlvelight game development for almsot two years at user groups and code camps. You can check out Bill's Silverlight blog here http://silverlightrocks.com... . You can check out the event info here: http://usf.facebook.com/eve... ...
If you want to display some text on screen in your XNA game, the easiest way is to use a SpriteFont. The cool thing about SpriteFonts is that you can use any TrueType font and XNA will render it into an *XNB file and allow you to use it in your game. You can distribute the game without worrying about whether people have the font installed on their machines. (edit: XNB files can be opened using the XNB Viewer, downloadable here, although it doesn't seem to work on Vista.) So, anyway, to do this... ...
Adam Kinney and Tim Sneath both discuss those users that have yet to install SL; Tim Stall has a nice SL 1.1 game: TruckWars; Tim Heuer lets us know about the new "publish to Silverlight" feature in Media encoder; Adam Kinney has a Silverlight animated Halloween card; Michael Palermo discusses writing xaml with Ajax; and Public Sector Developer Weblog has a follow-on article and video on Closed Captioning with Silverlight From SilverlightCream.com: Remembering the "yet to install" audience Adam Kinney ...
When working on my latest XNA game project, Super Mega Brick Smash, I decided to give it a go and do all the art myself. After all, how hard can bricks be to draw? Keep in mind, I'm no artist. There's a reason HA! never had any graphics and it isn't just for nostalgia's sake. So the rectangle bricks came out ok, although not terribly flashy, and the ball was simple enough. I did both of those, and the paddle in MS Paint. Ball: Brick: Paddle: (If you're curious about the magenta background, it's a ...
Remember that Bond Movie where our trusty spy James played a video game against the villain, in which you were shocked as you lost ground? A bit more violent than a rumble pack.. Well, reality raises it's head to deliver to meet a need. I know I want to know when that sniper hits me that it hurts... http://www.technologyreview... so, who will be the first to hack it, hook it up to a stronger compressor, and cause real damage? Maybe a Xna game that tickles you instead of kills you? ...
So the Twin Cities Code Camp III is over... thoughts? I had a great time meeting a lot of the local developer community, including some Magenic and Microsoft folks that I hadn't had an opportunity to hang with before. It was great seeing Bill Ryan, Lou Vega and D'Arcy Lussier again. The four of us, plus a few extra folks (Justin Chase, Aaron Erickson, Michael Dunn) all got together at my house the night before to work on our presentations, have a few beers and jam on Guitar Hero II. Michael brought ...
I've posted a new tutorial at XNADevelopment.com. This one covers doing path collision using a color key. This was a really fun project to do this weekend. Really learned a lot so I thought I would share. I have also added a couple simpler tutorials for both my benefit and yours. I was finding myself repeating certain steps over and over in each tutorial. Particularly walking a reader through creating a new game project and adding images to game project. So in an effort to stop repeating myself, ...
I'm sitting in on Chris Williams XNA session...looking forward to it. This room has NO projector...but instead, his laptop is hooked up to a connection that broadcasts his screen to all the computers in the room. Cool, but I agree with him: I'm used to seeing a big screen to reference off of too. Chris is showing us a picture of sprites...explaining what sprites are and how they're the main thing you'll work with in a 2D game. Sprites are/can be everything: characters, monsters, items, backgrounds, ...

I haven't had a chance to check out any sessions as I spent the morning tweaking my presentation. I'm really stoked for Chris' presentation this afternoon on XNA, and there are some great presentations on Microsoft Robotics Studio, AJAX, and Advanced Testing Concepts.

Lunch was catered from some place called Honeyham or something like that...great sandwhiches loaded with meat...good times!

So far everything seems to be going pretty well. More info to come.

D

I have been working the past several weeks on giving XNADevelopment.com some updates to its styles. I think that I'm finally done tinkering for now. Nothing major was done. It is still the same super simplistic site with little to no bells or whistles. I love it. If you are curious what has changed, I've muted the colors a bit. I think it makes for easier reading. You'll have to let me know if you disagree. I've also tried to make links stand out a bit more too. The largest change was suggested by ...

The site is up:   https://www.mvpsummit2008.com/Default.aspx

My renewal cycle is in January, so hopefully I'll get picked up again. We'll see.

(Oh and I have some encouraging news about XNA, I just can't share it yet.)

The next few months are going to be pretty insane for me... here's why: This weekend (October 27th) at the Twin Cities Code Camp I'm doing two sessions on Game Development. One on "XNA for teh total Newb" and the other on "Build a Game in an Hour with XNA and TorqueX." Jason has been ripping on me to go minimalist on the Powerpoints, so for my TorqueX talk, I won't be using one at all. That's pretty minimalist, yeah? (All code will be posted and made available of course.) My buddies Lou Vega, D'Arcy ...
While I was at HDC, Jeff, John and the PodcaStars gang were there and I sat down for a few minutes to rap with them a little bit about XNA and Game Development, among other things. You can find it here: Listen to Chris discuss XNA and Game Development ...
earlier today, someone I respect very highly asked the following question: "Is this a REAL problem… Do we really need to worry about being VB Developers or not ?" I've given this a lot of thought and I believe it's a problem when the "great VB / C# divide" keeps me from using technologies that are of great interest to me. This isn't just about missing code samples anymore. I am a VB.NET developer. Before that, for many years, I was a VB Developer. Prior to that, I was a BASIC developer, in all it's ...
Well John and I are back in the swing of things. We have reorganized the equipment to make it easier and faster to record podcasts. Watch this blog for our next move as it should happen fast. Here is a recap of the HDC podcasts we recorded: Joe Olsen and Phil Wolfe, HDC coverage and our last podcast from the event Don XML - LINQ, VB Literals, New XML Technologies Chris Williams - XNA and Game Development Adam Esterline & Chris Ortman - Ruby, Agile, Testing Kent Tegels - SQL Adoption and features ...
Chris Williams discusses with us what XNA is and how to get started with it. We tried getting Chris to discuss the C# vs. VB.NET in XNA issues, but he would not go there (but he would here). George, you have to listen as we give you a shout out. Chris recently started, with Jason Bock and Michael Dunn, a new XNA User Group in Minnesota at the Magenic offices. Check out the site here. Listen to Chris discuss XNA and Game Development! Technorati tags: HDC, XNA, Geekswithblogs.net, Chris Williams ...
In this post http://community.softteq.co... Nick Randolph makes reference to Bill McCarthy's unfortunate choice of words in his blog and on a VB community list about how Microsoft treats VB. The short version is, Bill dropped the N word, and got rightfully smacked around for it, and he wrote up a blog post attempting to explain his choice of the word in a more politically correct context. and now lots of folks are talking about what a shame ...
I'm asking, not offering. The offering part comes later. :) I'm looking for sponsors for the Twin Cities XNA User Group meetings. Magenic was awesome enough to offer a place to meet and occasional pizza, but in order to really crank things up a notch, I need swag and lots of it. If you're a book publisher, contact me and I'll get your books into the hands of folks that will read and review them. If you're a software tools publisher, let's chat. I'd love to get your product in front of my members. ...
Today is wrapping up and I've met some terrific folks, as well as seeing some old friends. I got to talk a fair amount about Magenic, and talk to some Microsoft folks about my XNA User Group as well. Tomorrow I'm supposed to be doing a podcast with Jeff and the gang, although I haven't a clue on what to talk about. Probably be something user group or XNA/TorqueX related. I've seen some interesting booths, at least of two of which had Nintendo Wii's setup for the attendees to play. (I remember the ...
This weekend wasn't too bad. I mean, sure, it could have been better but all in all it was ok. Let's take a look at how it went. I finished my slide deck for one of my code camp sessions. That's a check in the plus column. I went to the Midwest Robotics League competition this weekend. There was much carnage. Big check. One of the kids was bored to tears and we ended up leaving early. That sucked. I went to GameStop and traded in enough old games to totally prepay for Guitar Hero III for the Wii. ...

The Twin Cities XNA User Group has a website finally.

http://www.twincitiesxnausergroup.com

We're still tweaking things here and there, but it's coming along nicely.

It's official. The Twin Cities XNA User Group has been born. We're signed up with CodeZone and we have a place to meet and a date for the first real meeting. Where: Magenic (www.magenic.com for directions) When: 6:00PM November 15th (3rd Thursday of each month) Pizza: Provided by Magenic Guests: Steve Loethen (Microsoft) and Andy (The Z-Man) Dunn The first meeting will mostly be a "getting to know you" session. People are encouraged to bring what they're working on, or to talk about what they'd like ...
Ken Dopierala Jr. posted updates to his scrollbar control, now using the mousewheel; Bill Reiss posted his port of Jeff Weber's Farseer Physics Engine for Silverlight 1.1 and XNA on CodePlex; Jesse Liberty's materials from his Ajax World presentation is available; Brad Abram's PodTech interview on Silverlight; and I found a new SL1.1 blogger from Tienen, Belgium: Gill Cleeren of CodeFlakes, and have posted his first three articles... all quick and to the point! From SilverlightCream.com: RTLScrollbar ...
2 more episodes of Jennifer M's XNA toolkit series went live on the Code To Live show on channel 9 late yesterday. Already getting a lot of views. Go forth and enjoy. Technorati Tags: Codetolive ...
Hey if you're into XNA, be sure to check this out: http://msevents.microsoft.c... My buddy Glen Gordon is hosting a MSDN Webcast with Nick Landry. In this installment of geekSpeak, bring your questions about Microsoft XNA game development for industry expert Nick Landry to answer. "ActiveNick" is an accomplished author and speaker on topics like XNA and mobility ...
If you've been playing with XNA but haven't tried TorqueX, or maybe you tried it but didn't find it intuitive, or thought it was too hard, or whatever... I'm pleased to say that the super secret beta tutorials I've been testing are done and publicly released. You can grab them here: http://www.garagegames.com/... They are well worth the time it takes to work through them, especially for the TorqueX novice. enjoy ...
And yet again there is one more useless blog that no one ever reads, hooray for internet \o/ Hello world! In other words. Oh yeah and these couple first posts most likely wont contain anything remotely useful. I am just testing out how this thing works. In future I'm about to write bout my progress of studying C#,XNA and maybe some ranting.
I met the guys behind Simian Escape tonight. Sorta. I'm not sure I actually met them, since the guy I "attempted" to speak to was dismissive and rude, but hey whatever... I don't get mad, I just use my google juice. :) So here's how it went... (If you don't know who these guys are, there's an article here: www.joystiq.com/2007/03/07/... I was at the Halo Pre-Launch Party at Microsoft. Had a great time, lots of cool people, etc. In the middle of it all, are these two guys ...
I've collected quite a few frequently updated blogs all about XNA in that last year or so here. I use Netvibes as my homepage so I keep track of all of my rss feeds through that. So if anybody else in the XNA community uses Netvibes, here's a tab full of blogs : http://www.netvibes.com/sub... ...
So way, way back when my friend Alex Davis and I were day dreaming about creating video games and web sites, we came up with the name Visions Of Afar. This was around 7th grade for us and we never managed to get a full web page or game going. Well, about 8 years later, I've finally gotten the web page up. There are videos of some of my projects on there along with my resume. However, eventually, I will add a lot more things to the site. A whole new look for one, it looks alright, but it needs some ...