Tag | XNA Posts

Well, today was my second day in XNA land working on Stones (my Bejeweled clone and my first XNA game (and also a subtle play off of Jason Mauer's Bouncing Balls demo)). Once this game is finished, I'll be using it as a vehicle to do a series of game development screencasts on XNA (most likely it will also be in tutorial form that will be included with the video in the download). I'm still just psyched how good XNA is. Maybe once I come down from "Cloud 9," I'll be able to come up with some constructive ...
Hey folks. After a good amount of time away, I have decided to come back to game development land. This time, I will continue work on my game Spaceballs (a Geometry Wars clone), only using XNA this time around. I can't believe I'm going to admit this, but to give myself time to do this, I have even canceled my World of Warcraft account (again). I just have way too much stuff on my plate, and if I want to get back into game development, something has to go (thanks go to Chris and George for encouraging ...

So after a week-long delay (too many things came up at work and home to play), I've finally installed everything needed for XNA on a spare laptop. Ran into a minor glitch trying to run the Spacewar! demo that's included, and found an MSDN Forum entry which squared me away :)

So now I'm off to play!

 

The last few weeks have been pure hell. Between “school“, code camp, work, Reality Check, breaking two toes, family stuff, leasing disputes and other bullsh!t... I needed a hard reboot this week. I needed some non-filtered, non-flourescent, non-cat-taminated space. Did I mention I'm not a cat person. Did I mention I have TWO cats in my house? Did I mention I'm not only NOT a cat person, but that I actually don't LIKE cats much? Fortunately, these cats don't suck all that much. They're ...
I got a call earlier today about a job offer to create a front end for an Oracle Database using .net. So obviously, wanting the money for a 2nd LCD, I took the job. However, now sitting here I realized how much stuff I have going on... I'm a college student full time with 16 credit hours. I now have a part time job working 15 - 20 hours a week.I have a full blown XNA team to direct and manage.I'm entered in an XNA contest from xbox350homebrew. I'm in the process of creating an Inventory version 2.0 ...
I have posted a new page on my website at sws.lhps.org. The page is called XNA Development for students. On the page will be assignments that my students will be working on along with links to terrific XNA sites. I'm optimitic that my students can continue their learning in the AP class and juggle learning XNA as well. Maybe I'm too much of an optimist? I'll be blogging later.
Well, I was pretty excited when I saw the previews for NBC's new show Heroes and watching the first episode last night did not leave me disappointed. I'm just crossing my fingers that NBC doesn't pull it's typical shenanigans and cancel the show before it has a chance to develop it's loyal following. Heroes follows the lives of various individuals as they begin to discover they have super powers. It has a MutantX feel, with better acting and not quite so cheesy. I'm pretty curious at this point what's ...
Well after spending a bit of time installing and configuring my virtual PC to run XNA, I run into a glitch where the VPC doesn’t support Direct3D. My first clue was when I went to run the SpaceWar project that’s included, I got the following exception: "Could not find a Direct3D device compatible with the current device preferences." I thought to myself, “Self – that’s odd because your graphics card does have Direct3D, dxdiag says so (and passed all tests as well!). ...
OK - so I've spent the last couple hours downloading XNA Game Studio Express, Visual C# Express, and a boatload of other stuff from Microsoft so I can take the plunge and start learning game development with XNA. Basically after talking with the guys at PodcastStudio.NET during Code Camp last weekend about old school games, and game development in general I got more interested in XNA.The thing that really drove me was a tiny little comment in the FAQ which stated: Q: Does the XNA Framework support ...
FREE XNA Book by Mike Fleischauer Another good resource is learnxna.com. They have some video tutorials to review along with a book that Mike Fleischauer is writing and posting chapters on the site that he’s written along with code samples as well. The book is an easy read with less than twenty pages each chapter. The first chapter reviews the basics of XNA and is a good introduction to using Visual C# Express. Chapter 2 reviews graphics and sprites. He does an excellent job reviewing transparent ...
So again courtesy of Bink.nu I came across the other Blog that Alessandro writes at Security Zero, where I have normally just been tracking what he writes at virtualization.info What I also found interesting was the stats - 1,951 Participants for Network Monitor 3 Beta 2, 38 Bugs, 20 Active. This has been available since 6/06/2006. Network Monitor 3 Details:Upcoming Network Monitor 3 will offer several new features and will finally be an uncapped, free, stand-alone application for Windows XP/2003/Vista/codename ...
In my search to learn more about XNA programming, I came across a good site on game programming with JAVA. Now you might be asking what does XNA programming have to do with JAVA programming. Right? Well, what's nice about this site is that you can learn more about game design and learn about the basics of graphics as well. The section on the basics of sound was very good. The site is worth taking a look at if you're interested in learning about game programming ...
I went through this big list of vendors providing Outlook style navigation bars. Out of the list, 3 stand out in terms of quality of their products. Telerik's r.a.d. panel DevExpress's ASPxNavigation and ComponentArt's NavBar My ultimate goal was to use the control in a webpart, hence I was using the control entirely through code (no utilization of a designer/SmartPart capabilities) Out of the 3 above, the telerik product is just exceptional in terms of ease of programability. Its a very good product, ...
Let me start by saying that I'm always a sucker to new techniques, platforms, and ideas to teach my students about programming. I'm also trying to increase my enrollment as well. I have used web programming for a couple of years including web services. I introduced them to game programming using Gamemaker and Blitz Basic several years ago and now this new XNA framework is available to use in the class. I have downloaded the framework and just started to look at the code which is in C#. A good start ...
I've posted a new tutorial over at XNA Development covering character movement in 2D games. This tutorial covers the basics of making a character move around, jump, duck and shoot. It also demonstrates using a tile sheet for your texture, simple animation, tracking character state and basic OO techniques. This little demo game was a blast to make (I am particularly pleased with the way the Wizard turned out), I always make my own graphics and I happen to really like this one). XNA game development ...
I've made a new game developed using XNA. I wrote this game for my son who just entered the 1st grade and loves playing with numbers (geek in the making I believe....) The game is called "Jellies A Plenty" and consists of a little Jelly guy hopping around a board answering simple math questions. Getting an answer right, rewards him with a Jelly Bean, answering a question wrong releases the Shark creature. Seems to be a hit with my son and making it was relatively simple. Only two days of actual development ...
So yesterday my roommate and I played with XNA. He did the drawings, and a couple sounds and I did all of the programming. Here's what it looks like, fully functional (the hit boxes could use some modification) Once I get the code cleaned up and I talk it over with my roommate, we'll see about releasing everything in it open source. Sounds Character Actions(jumps,running,flips) XBox 360 Controllers, 2 player Health Bars Sprite Animation Who doesn't like Ninja stick fighters ...
Gary has several informative links in his XNA Framework Content Pipeline post. He also gives us a couple of nice tools to use in his post on Creating and using bitmap fonts in XNA. Also, Tom Miller has a link to where you can sign up for the XNA Game Studio Express beta. I also stumbled across this site, XNADevelopment.com. [Cross Posted at Team System Rocks!] ...
I don't know how much I can say about it right now...So I'll say a small amount. My college and my enterprise is headed towards XNA...And I'm in a lead position. This is gonna be awesome. More info later.
Well, last night after we officially launched my wife's store, I was still pretty jazzed up from the Mountain Dew AMP drinks so I took some cool off laps with XNA. In about 15 minutes I had a little demo project up and running with an auto-scrolling horizontal background. I've posted a tutorial and the source code if you're interested. So far, I'm SUPER impressed with XNA development and just how easy it has been. The support from the XNA developers in the Microsoft forums has been outstanding as ...
My wife is a scrapbooker. Maybe your wife, girlfriends, significant other is too. I'm sorry, I understand, I'm there too. We hear a lot about WoW widows and such, but we husbands of the scrapbookers, we have it just as rough. Garages, spare rooms, closets filled with paper scrapbooking materials. Papers, ribbons, 60 different types of scissors, embellishments, buttons, etc. Then comes the digital scrapbooking and you have Photoshop, drawing tablets, memory, external hard drives... Recently, I was ...
I got my first XNA game and tutorial done. I am just in shock at the amount of overhead Microsoft has hidden from the game developer. I was able to get a sprite up and moving around the screen in about 10 minutes following their tutorial. Need keyboard support? No problem. Yeah, I'm really excited, I can't wait to discover more of the little goodies that XNA gives you. Off to do some more investigation into bounding box collisions. Technorati Tags: XNA ...
ok, so you probably already know, just had to make one of those “im so hyped i have to blog“ posts. http://msdn.microsoft.com/d... Read this too, its funny :o http://forums.microsoft.com... do you agree with the “xna lack of vision?” ha ha ha ha ...
I just got the beta for XNA Game Development studio downloaded. You can get your free copy here. I'm so excited, it's going to be VERY hard to concentrate on work today. I will be sharing my experiences as I learn to develop using the XNA framework I will be sure to post any new game development tutorials here and at my site XNA Development. Goodness gracious this day is going to drag on forever. I just want to make a game using XNA! Technorati Tags: XNA ...
So, at my place of employment, I am frequently asked the question “Do you think the [ps3/wii] will be [better/worse] than the x360?”. Well, they just made it much easier for another “counter-strike” to to be developed, in the sense that cs was created by hobbiests and look at its commercial success. I'm sure there will be a few, if not, many deals with MGS over the next few years, with games developed using XNA. More games, and more innovative games. Just look at marble blast ...
Yep. I sure did. I also find it funny that's been the number on question that I've been asked since I got back. No one seems to want to hear about any of the cool technologies I saw, the interesting people I met or the diseases I picked up at the Gamefest orgy. No one. So, since swag is the number one topic of interest, it is swag you shall hear about. For me, my number one piece of swag comes in the form of trash. I however, will be hanging on to this piece of trash for life. My conference badge ...

I've been keeping my ear to the ground about this “Affordable” development kit for xbox 360. They are releaseing an “express” edition for free! Hope I don't cause 3 red lights!!!!

 

Link : http://www.microsoft.com/presspass/press/2006/aug06/08-13xnagamestudiopr.mspx

I know Dave, Tom, and Boyd had stated that they were pleasantly surprised that the announcements coming out at GameFest tomorrow hadn't been leaked. Well, close but no cigar (if this is indeed the announcement they were talking about). Of course, considering that it is already "tomorrow" on the east coast (and many of you won't read this post until "tomorrow" anyway), it's probably close enough :). So, check out that link above :). As a hobbyist developer myself, I have to admit that I did entertain ...
As you probably already know, NDoc developer Kevin Downs resigned from continuing this project, but at the same time Microsoft announced it's own tool called Sandcastle that can generate documentation from code comments in any .NET language. Like many of you I was waiting long for NDoc to support .NET 2.0, and had to bear with no documentation for a while. Therefore I was eager to try out what this Sandcastle can do for me. The good news is that Sandcastle was released this weekend, so here are my ...
This years game dev conference (Microsoft Gamefest) is gonna rock, and I hear from an undisclosed source that there will be some interesting and previously unannounced XNA news at the conference. Now I just need to get there... I've heard from at least 3 other people that will be attending, including my friend George. I wonder if my buddy Jason is ...
...but I still can't wait to go!

I'm especially stoked about the XNA sessions.

After chatting with Chris earlier today, and browsing both the Coding4Fun and UpgradeYourGame sites, I have come to the conclusion that I'm over-complicating things here. Like Chris, I want to be able to encourage everyone and show that anyone can do this. With my last post, I fear I have violated this principle of encouragement. This decision isn't only because of others though. I've been fighting with the rotation capabilities of SDL.NET today (or rather, the lack of decent ones), and am currently ...
[Crosspost from Managed World] You know, it's interesting what kind of stuff you can find on the Microsoft Careers site (thanks for the link Joystiq). Direct Physics? Now that sounds interesting. If current market trends are any indication (like Ageia's PhysX Processor), this could be an interesting piece of news. Of course, with the fact that DirectPlay, DirectInput, DirectDraw, and others have all been deprecated or removed, it's interesting to think that Microsoft might be revamping DirectX by ...
[Crosspost from Managed World] Now, for my first update. Let's get started shall we :). This time around this project, I made one big change. Last time, the game was written in homegrown Managed DirectX code which required me to write a lot of the "engine" code that powered the game under the hood. To be able to focus on the game this time instead of the engine, I have decided to use an existing engine to power Tanks. Though this may come as a shock to some of you, I have decided to use the .NET ...
Localstart.asp is a default page on IIS installations. This page is protected by IIS using basic authentication. The problem with this is that if I am able to bruteforce the password, I know the password for the admin on the local box. This can be very bad since the attacker now knows the admin's password. If the box enables any network services, this is almost fatal. Even if this particular box does not have any network services, the attacker has an idea of how the admins is making up passwords. ...
Please please please let the powers that be release a community/express version of XNA Studio... Check out this post on the XNA Framework ... yes... managed code on the XBOX 360.
Microsoft has updated the XNA page with some presentations, a CTP of XNA Build and some tutorials for XNA Build!! Check it out here: http://www.microsoft.com/xn... Also, if you missed the GDC (like I did) there is a web version of the XNA DVD that the attendees got. You can check that out here: http://www.microsoft.com/XN... Finally, if you haven't seen it before, the XNA Forums are here: http://forums.microsoft.com... ...
[Crosspost from Managed World] It seems as though numerous "hints" have been dropped as to the possibility of running Managed Apps on the XBox 360. Some of the latest news is that Tom Miller has actually moved over to the XNA and XBox team. On top of that, there was this latest post from David Weller. One of the quotes: Speaking of XNA....we have some wicked cool stuff to announce and demonstrate at the GDC. We even have a prototype of a CLR-based graphics app running on a 360 dev kit! Drool-tastic ...
I have C++ code to prevent more then one instance of an application from running at the same time and I need some managed code to do the same. My C++ code just creates a Mutex and checks the Win32 error code to see if it indicates that the Mutex already exists. This has always worked well so I decided to just port the same code. The code: using System;using System.Runtime.InteropServi... System.Diagnostics;namespace Saic.Common.Util{ /// /// Determines if another instance of the application ...
yes I know this post is a little over a month old, just file it under better late than never... Brian Keller (Product Manager on the XNA team) has an interesting post about how XNA Build will help developers manage their game asset pipeline and potentially reduce game sizes. This is especially interesting given the constant debate over whether Microsoft should have adopted a more expansive media format for the DVD drives in the XBox 360 ...

If you are going to the Game Developers Conference this year, Michael Klucher want's you to check out the XNA sessions at GDC 2006.

Boy, that would be cool...

If you live in the GTA area, then you definitely don't want to miss this event. We are organizing a special event for our developers, and after the event you will even get a chance to play on the new Xbox 360s before they even hit the stores!! Below is the event abstract. We will have some great speakers from the gaming industry and Microsoft (you'll have to show up to see who the are!). Game development, food, coffee, xbox 360....what are you waiting for!!!! X05 Developer Track - Join us for a unique ...
Some days, this is all I feel like doing: I'm probably the busiest I've ever been, and more projects keep lining up. I'm actually at a point where I may have to start turning down work. Wow. It's amazing how productive you can be when you only get 3 hours sleep a night. (That was sarcasm...) The downside to all of this is that projects that pay actual money take priority over the fun stuff that pays nothing. That's just a weak excuse for why there hasn't been a HA! release in forever. There will ...
The Greater Charleston .NET User Group is trying to win an XBOX 360 to use as a door prize at an upcoming meeting. We are collecting Every10Minutes.com bottle caps from Mountain Dew and Pepsi products in the hopes of getting enough to actually make a dent in the odds of winning one. If you drink Mountain Dew or Pepsi products, and don’t feel like playing the game yourself, please donate your every10minutes.com bottle caps to us, so we can pool them all together and (hopefully) win an Xbox360. The ...
Dana Dill has posted a link to an extremely interesting article on the new XBox architecture here.
(The actual article link is here.)

There's also a mention of XNA and a built-in Media Center Extender! Sounds like some stuff worth getting excited over.

Installed SourceSafe 2005 (just the client tools for now)... nice and easy. picked up my existing 6.0d server no problem, and all my SourceControl bindings in HA! are working peachy again. I guess I'll wait a while longer on implementing Vault. Now I just need a decent bug tracker. My wife is getting tired of me writing on the wall (ok technically it's a big whiteboard that I never erase) I'm DL'ing the Speech SDK as I type this, along with Win XP Media Center Edition 2005 (CD1 & 2) I see the XNA ...
So far I'm seeing “end of 2005” as a tentative release date. With 2005 probably shipping around 3rd quarter, early 4th quarter... I'd be surprised to see XNA by 12/5 but you never know. Here are some links to more info about XNA Studio: This article is from last month: http://www.gamingnexus.com/... is the “official” page from MS: http://www.microsoft.com/xna/A Gamasutra article about XNA: http://www.gamasutra.com/gd... ...
XNA Studio looks interesting, what little I've been able to find about it. From what I understand it's basically VS2005 with some game related stuff bolted on? Maybe the XDK or something? I dunno... I want more info...
To celebrate the launch of our new next-generation Xbox channel we've decided to put together an Xbox 360 FAQ containing all available information on the console. As we approach the unveiling of the system on MTV and at E3, more details are very likely to become available and this article will be updated accordingly. Note that this FAQ is entirely speculative. As next-to-nothing about the system has been officially announced, it's impossible to say that most any of the information herein is 100% ...
I just found out that Microsoft will release what it seems to be a very powerful tool for game developers: XNA Studio. They have announced it at the Game Developers Conference in March (so, maybe I'm a little late telling you people this "news"). I'm just posting this here because I got really excited about it! It seems that it will be an awesome tool. I read that it is based on the Visual Studio 2005 Team System, and for what I've checked in the beta version of VS 2005, that is a great tool. Anyway, ...