Tag | XNA Posts

[What you see below was an April Fool's Joke! I am still an MVP and was already re-awarded for the year back in January! I'm still laughing at how many people this fooled (although I did feel a little bad when I saw all the nice comments being made) It was kind of like faking your own death, I got to read a so many wonderful things about me and it was really quite touching just how many people reached out to me or got really upset or angry about this news. Thanks for the concern, but I am still an ...
In this Issue: John Papa, Rudi Grobler, Michael Washington, Jeff Prosise(-2-), Xianzhong Zhu, Nigel Sampson, Martin Krüger, WindowsPhoneGeek, Vinit Yadav, András Velvárt, and Alex Sorokoletov. Above the Fold: Silverlight: "Response.MVVM is now available via NuGet!" András Velvárt WP7: "BounceBall - XNA Farseer Magic" Vinit Yadav Lightswitch: "LightSwitch Online Ordering System" Michael Washington Shoutouts: Cigdem Patlak has a post up about the ROCK! event beginning next weekend in LA: Microsoft ...
For anybody who might have missed the news, XNA is coming to Visual Basic. I’ll admit that my first reaction was to groan and grumble and mumble. But this is actually a very good thing. While nothing’s ever certain, the fact that Microsoft has spent time making Visual Basic a supported language in XNA Game Studio is a further sign of Microsoft’s long-term commitment to XNA. (Note that VB.NET with XNA is not an immediately available thing; it’s still a few months off as the original blog post notes). ...
(these are lifted verbatim from Microsoft here, here and here and are presented below only because it’s convenient to have them lumped altogether…) Getting Started with Windows Phone Windows Phone development platform supports both XNA Framework and Silverlight. This unit takes you through the step-by-step creation of your first Windows Phone Silverlight application. Hands-On Labs · Hello Windows Phone This lab intends to be the classic "Hello World" application, introducing you to the tools and ...
XNA Games in Windows are hosted within a Windows Forms Form. This allows you access to many special Windows-only features, such as drag and drop, provided that you know the right code to put in to get access to that form. Someone on the App Hub forums had asked earlier today about how to enable drag and drop for a Windows-only XNA game. Since it sounded like a neat thing to learn how to do, I coded up a quick sample to display it. As always, the code is heavily commented so that it should be easy ...
In this Issue: Pontus Wittenmark, Vikram Pendse, Paul Sheriff, Nokola, Peter Kuhn, Jesse Liberty, and WindowsPhoneGeek. Above the Fold: Silverlight: "That Time App" Pontus Wittenmark WP7: "New Fantasia Painter, Windows Phone 7 Source Code Pack 1, New License" Nokola Shoutouts: Jesse Liberty announced that he is Keynoting at Pre-Mix ROCK in SoCal ... check out that link and you'll find other folks there as well :) Karl Shifflett announced New Book Available: Developer’s Guide to Microsoft Prism 4 ...
This week was a busy one for the XNA Community and one that had a series of ups and downs. You might have noticed by now (or maybe you haven’t and I shouldn’t be pointing this out..) that I tend to only point out the ups. That’s very much on purpose and something I thought long and hard about before I started doing XNA Notes. It’s too easy to let the bad stuff spread like a virus and seem overwhelming (something to do with human nature and there’s probably a science and psychology behind it). When ...
Lately I’ve been doing a lot of drawing. A lot of it has been creating sprite animations for XNA projects. From many years of using it, I work primarily with Gimp. Some aspects of it frustrate me (mostly its awkward window management in Windows), but it suits my purposes well enough and lets me do things that other free solutions don’t. One thing I learned quite some time ago was that when including multiple items in a single texture (i.e a sprite sheet), you want to have some separation between ...
This is how it should work: In your game project, set a project reference to Microsoft.Advertising.Mobil... (This will point to whatever folder you installed the SDK to!) Next, add a using statement at the top of your game: using Microsoft.Advertising.Mobil... Next, add these variable declarations at the class level: AdManager adManager; Ad bannerAd; Next, add some constants (also at the class level) to store your Application ID and Ad Unit ID from the pubcenter.microsoft.com site. (You have ...
Even with a lot of the XNA community working on Dream Build Play entries ( I swear I’m going to finish mine this year!) people are still finding time to do side projects and be amazingly active in the XNA and XBLIG community. With my one eye on my code and one eye on the community, here’s what I noticed these over achievers doing this past week! Time Critical XNA News: Xbox LIVE Indie Games sales data will be delayed March 17-20th due to some schedule maintenance http://create.msdn.com/en-u... ...
Bad accelerometer controls kill otherwise good games. I decided to try to do something about it. So I create an XNA GameComponent called AccelerometerInput. It’s still a beta project but you are welcome to try it, use it, modify it, etc. I’m releasing under the terms of the Microsoft Public License. Important info: First, it only supports tilt-style controls currently. I have not implemented motion-style controls yet (and make no promises as to when I might find time to do so). Second, I commented ...
In this Issue: Peter Kuhn, Emil Stoychev, Viktor Larsson(-2-), Kevin Hoffman, Rudi Grobler, WindowsPhoneGeek, Jesse Liberty(-2-), and Martin Krüger. Above the Fold: Silverlight: "Image comparison using a GridSplitter" Martin Krüger WP7: "Using WP7 accent color effectively" Viktor Larsson XNA: "XNA for Silverlight developers: Part 7 - Collision detection" Peter Kuhn From SilverlightCream.com: XNA for Silverlight developers: Part 7 - Collision detection Peter Kuhn has part 7 of his XNA for Silverlight ...
I've been wanting to write this post summarizing my thoughts about the MVP summit but have been dragging my feet since it's a very difficult one to write. However seeing Andy (http://forums.create.msdn.... and Catalin (http://www.catalinzima.com... and Chris (http://geekswithblogs.net/... post about it has encouraged me to finally take the plunge. I'm going to have to write carefully though because I'm going to be dancing ...
I’ll be speaking at a few upcoming events: Saturday March 19th 2011 IT Camp Saturday Tampa http://itcampsaturday.com/t... This is a first of it’s kind – IT Pro camp, a more topic open then many traditional Code Camp and no so much code focused. Here is just a small sample: Adnan Cartwright Administrating your Network with Group Policy Nikita Polyakov Intro to Phone 7 Development Landon Bass Enterprise Considerations for SharePoint 2010 Michael Wells Intro to SQL Server for IT Professionals Keith ...
With GDC 2011 wrapping up there were a LOT of great interviews and posts with and about XNA and XBLIG and some of our more notorious developers. Definitely worth spending many, many hours watching, listening and reading all those. Very inspiring! Also, don’t forget to get signed up for Dream Build Play! And just as an early warning reminder do NOT, I repeat do NOT wait to submit your game the last day. There are major issues submitting the last day every year and you do not want all your hard work ...
In this Issue: Ian T. Lackey, Peter Kuhn, WindowsPhoneGeek(-2-), Jesse Liberty(-2-), Martin Krüger, John Papa, Jeremy Likness, Karl Shifflett, and Colin Eberhardt. Above the Fold: Silverlight: "Silverlight TV 65: 3D Graphics" John Papa WP7: "Developing a Windows Phone 7 Jump List Control" Colin Eberhardt Shoutouts: Telerik announced a special sale on their RadControls for WP7... check it out: RadControls for Windows Phone 7 - on Sale from March 16th at a Special Promo Price! From SilverlightCream.com: ...
There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those ...
Here are the latest update from the Windows Phone 7 Developer Worlds that went live this month. Here are some of the latest numbers: Windows Phone Marketplace currently offers more than 9,000 quality apps and games and enjoys a base of over 32,000 registered developers, delivering an average of 100 new apps every day. There have been over 1 million downloads of the developers tools for Windows Phone 7. Trial version help you sell more Trials result in higher sales by the numbers: Users like trials ...
Last week I packed off to Redmond, WA for my annual pilgrimage to Microsoft's MVP Summit. I'll spare you all the silly taunting about knowing stuff I can't talk about, etc... and just get to the point. I'm a XNA/DirectX MVP, an ASP Insider and a Languages (VB) Insider... so I actually had access to a pretty broad spectrum of information over the last week. Most of my time was focused on Windows Phone 7 related sessions, and while I can't dig deep into specifics, I can say that Microsoft is definitely ...
In this all-sumbittal (while I was at MVP11) Issue: Michael Washington(-2-), goldytech, JFo, Andrea Boschin, Jonathan Marbutt, Gregor Biswanger, Michael Wolf, and Peter Kuhn. Above the Fold: Silverlight: "A Simple Bindable CheckboxList Control" Jonathan Marbutt WP7: "Struggles with the Panorama Control" JFo Lightswitch: "HTML (including HTML 5) and LightSwitch at the same time?" Michael Washington From SilverlightCream.com: LightSwitch vs HTML 5 ? In his first post-MVP11 post, Michael Washington ...
This past week the MVPs (myself included) were on Microsoft campus for the MVP summit. So I apologize in advance if you did something cool or heard of something cool happening with XNA and XBLIGs and it’s not in my notes. I did my best to stay on top of things, but honestly this community is fast and furious with what it’s doing and creating. I really can’t keep up and that’s fantastic! But here’s what I *did* notice while I was there on Microsoft Campus (and I did make sure to point out to the XNA ...
Many times I’ve found myself wondering how much GC memory some operation allocates. This is primarily in the context of XNA games due to the desire to avoid generating garbage and thus triggering a GC collection. Many times I’ve written simple programs to check allocations. I did it again recently. It occurred to me that many XNA developers find themselves asking this question from time to time. So I cleaned up my sample and published it on my website. Feel free to download it and put it to use. ...
(This is my first review as a part of the GeeksWithBlogs.net Influencers program. It’s a program in which I (and the others who have been selected for it) get the opportunity to check out new products and services and write reviews about them. We don’t get paid for this, but we do generally get to keep a copy of the software or retain an account for some period of time on the service that we review. In this case I received a copy of Red Gate Software’s ANTS Memory Profiler 7.0, which was released ...
This week has been a rough one. I’ve been sick and then in some kind of slump for my afternoon coding sessions. It could be from the cold, could be I’m still tired from writing that Windows Phone 7 game development book (which is out now!) or it could just be I’m tired of winter and want some sunshine. All I know is that even while I’m stick, the XNA world keeps going along at it’s whirlwind pace. Below are the things I caught in between my coughing fits.. Time Critical XNA News: The 2011 MVP summit ...
In this Issue: Robby Ingebretsen, Victor Gaudioso, Andrea Boschin(-2-), Rudi Grobler(-2-), Michael Crump, Deborah Kurata, Dennis Delimarsky, Pete Vickers, Yochay Kiriaty, Peter Kuhn, WindowsPhoneGeek, and Jesse Liberty(-2-). Above the Fold: Silverlight: "Silverlight Simple MVVM Printing" Deborah Kurata WP7: "Creating theme friendly UI in WP7 using OpacityMask" WindowsPhoneGeek Tools: "KAXAML v1.8" Robby Ingebretsen Shoutouts: Peter Foot posted Silverlight for Windows Phone Toolkit–Feb 2011 Rudi Grobler ...
I remember being scared of render targets when I first started with XNA. They seemed like weird magic and I didn’t understand them at all. There’s nothing to be frightened of, though, and they are pretty easy to learn how to use. The first thing you need to know is that when you’re drawing in XNA, you aren’t actually drawing to the screen. Instead you’re drawing to this thing called the “back buffer”. Internally, XNA maintains two sections of graphics memory. Each one is exactly the same size as ...
Every week I keep wondering if there’s going to be enough activity in the community to keep doing these notes on a weekly basis and every week I’m reminded of just how awesome and active the XNA community is. There’s engines being made, tutorials being created, games being crafted. There’s information being shared, questions being answered and then there’s another whole community around the Xbox LIVE Indie Games themselves. It’s really incredibly to just watch all that’s going on and I’m glad I’m ...
In this Issue: Oren Gal, Andrea Boschin(-2-), Kevin Hoffman, Rudi Grobler(-2-, -3-), Michael Crump, Yochay Kiriaty, Peter Kuhn, Loek van den Ouweland, Jeremy Likness, Jesse Liberty, and WindowsPhoneGeek. Above the Fold: Silverlight: "Multiple page printing in Silverlight4 - Part 2 - preview before printing" Oren Gal WP7: "Windows Phone 7 Tombstoning with MVVM and Sterling" Jeremy Likness XNA: "XNA for Silverlight developers: Part 4 - Animation (frame-based)" Peter Kuhn From SilverlightCream.com: ...
Last night my wife’s Nexus One finally bit the dust. You may not know but I’ve been nursing her Nexus One one along for quite a while after her screen shattered. I was able to replace it on my own (go me!) but little quirks have been popping up and the phone was quickly deteriorating. Lately it’s been the power button. Wifey would often have to press the power button several times to get her phone to turn on and last night it just wouldn’t wake up again. I took it apart and tried my best to see if ...
Most XNA programmers are concerned about generating garbage. More specifically about allocating GC-managed memory (GC stands for “garbage collector” and is both the name of the class that provides access to the garbage collector and an acronym for the garbage collector (as a concept) itself). Two of the major target platforms for XNA (Windows Phone 7 and Xbox 360) use variants of the .NET Compact Framework. On both variants, the GC runs under various circumstances (Windows Phone 7 and Xbox 360). ...
In this Issue: Loek van den Ouweland, Colin Eberhardt, Rudi Grobler, Joost van Schaik, Mike Taulty(-2-, -3-), Deborah Kurata, David Kelley, Peter Foot, Samuel Jack(-2-), and WindowsPhoneGeek(-2-). Above the Fold: Silverlight: "Silverlight Simple MVVM Commanding" Deborah Kurata WP7: "WP7 CustomInputPrompt control with Cancel button" WindowsPhoneGeek Expression Blend: "Silverlight Templated Image Button with two images" Loek van den Ouweland Shoutouts: Dave Campbell posted a write-up about the project ...
If you used to think the XNA community was small and inactive, hopefully these XNA Notes are opening your eyes. And I honestly feel like I’m still only catching the tail end of everything that’s going on. It’s a large and active community and you can be so mired down in one part of it you miss all sorts of cool stuff another part is doing. XNA is many things to a lot of people and that makes for a lot of really awesome things going on. So here’s what I saw going on this last week! Time Critical XNA ...
In this Issue: Vikas, Tony Champion, Peter Kuhn, Ollie Riches, Rich Griffin, Rob Eisenberg, Andrea Boschin, Rudi Grobler(-2-), Jesse Liberty, Dan Wahlin, Roberto Sonnino, Deborah Kurata. Above the Fold: Silverlight: "Silverlight double click event" Vikas WP7: "Logging in Silverlight and WP7 with MVVM Light" Tony Champion XNA: "XNA for Silverlight developers: Part 3 - Animation (transforms)" Peter Kuhn Shoutouts: Vikas deserves congratulations for passing the beta Silverlight 4 exam, but in the process ...
Last night I gave a talk to the Portland Silverlight User Group. http://www.portlandsilverli... And I survived (which you should have probably already figured out since you’re reading this post AND that’s what I titled it…) Really though it was a fantastic time and I had a lot of fun! I was a little nervous getting ready for it, but I’m always a little nervous getting ready for things. I had the game all written, I knew the general flow for what the talk was going to be. I ...
Many months ago I came across an interesting Microsoft website, the TechNet Wiki, when I was looking for information about something that I can’t even remember anymore. I noticed at the time that its section on gaming technologies was sparse and even exchanged a few emails with one of the friendly Microsoft employees who contributes there regularly about some ideas I had for the site. I seem to recall mentioning my intentions to add some articles on XNA when I found the time but between one thing ...
In this Issue: Peter Kuhn, Mike Ormond(-2-, -3-), WindowsPhoneGeek, Daniel N. Egan, Phil Middlemiss(-2-), Max Paulousky, Michael Washington. Above the Fold: Silverlight: "Designing for Browser-Zoom: Part 2" Phil Middlemiss WP7: "Talking about Converters in WP7 | Coding4fun toolkit converters in depth" WindowsPhoneGeek Lightswitch: "LightSwitch: Can We Handle The Truth?" Michael Washington Shoutouts: András Velvárt has a video up of some awesome changes he has planned for SurfCube, check it out: SurfCube ...
Or until my arm falls off at least…. I’ve been meaning to get a new tattoo for quite a while. And I wanted it to be geeky and to represent some memorable milestone in my life. So I was thinking, mulling over some various ideas, sketching some things out. And then it hit me. XNA. Specifically the XNA logo. It’s super geeky (so geeky I’ll probably have to explain to 90% of the people that say it what it even means) and I’m not sure that anything has been so memorable and made such a change in my life ...
Another week and another crazy amount of activity going on in the XNA community. I’m fairly certain I missed over half of it. In fact, if I am missing things, make sure to email me and I’ll try and make sure I catch it next week! (clingermangw@hotmail.com). Also, if you’ve got any advice, things you like/don’t like about the way these XNA Notes are going let me know. I always appreciate feedback (currently spammers are leaving me the nicest comments so you guys have work to do!) Without further ado, ...
Hi, I presented on Windows Phone 7 app development using Silverlight. Here are few pics from the event Windows Phone 7 development VIEW SLIDE SHOW DOWNLOAD ALL I demonstrated the Visual studio, emulator capabilities/ features. An demo on Wp7 app communication with an OData Service, along with a demo on XNA app. There was lot of curious questions; I am listing them here because these keep on popping up again and again: 1. What tools does it takes to develop Wp7 app? Are they free? A typical WP7 app ...
In this Issue: Ollie Riches, Colin Eberhardt, Andrej Tozon, Arik Poznanski, Deborah Kurata(-2-), Jay Kimble, Yochay Kiriaty, Peter Kuhn, Mike Ormond, WindowsPhoneGeek(-2-), and Matthias Shapiro. Above the Fold: Silverlight: "Missing Chart Legend" Deborah Kurata WP7: "XNA for Silverlight developers: Part 2 - Text rendering" Peter Kuhn Shoutouts: Timmy Kokke has a post up discussing What’s new in the Expression Design January 2011 preview? From SilverlightCream.com: WP7Contrib: Thread safe ObservableCollection<T> ...
In 24 short days*, my (along with the awesome George W. Clingerman) first book will be released: Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 (or as we like to call it, that damned 550 page monstrosity that nearly killed us) Weighing in at 552 pages and featuring a foreward by the legendary James Silva (Ska Studios, creator of The Dishwasher: Dead Samurai, The Dishwasher: Vampire Smile, I MAED A GAME W1TH Z0MB1ES 1NIT!!!1, and more...) this book gives thorough ...
The XNA community has been crazy busy again. It always make me fee like such a slacker collecting all of these notes as I see the tremendous output from people all over the world and it’s incredible and humbling. There are some amazingly skilled people working with XNA. On another not, I’m going to take a minute to get on my soapbox and say, if you are developing ANYTHING and are not using some sort of source/revision control, START IMMEDIATELY. This applies to teams of one. Projects for fun. And ...
So, I've been kind of a slacker on the whole blogging front. I pretty much took 2010 off from blogging, not necessarily on purpose of course, but I was doing a lot of tweeting and I guess after condensing things down to 140 character bites, I didn't have much else to say here. Unsurprisingly, I've grown bored with Twitter. (I find the busier I am, the less interest I have in what everyone else is doing... go figure.) So, I need a good outlet to talk about the things I'm working on and what I've been ...
Another week and another whirlwind of wonderful works coming from the XNA Community. I find it crazy just how hard it is to keep up with everything going on and knowing just how big the community has gotten recognizing just how much I’m missing as well. But here are the things I DID manage to catch… XNA Developers @Chounard ponders whether he should port sfxr to XNA http://twitter.com/Chounard... And showing just how awesome the XNA commmunity @Chounard DOES (and in a day!) ...
In this Issue: Mohamed Mosallem, Fons Sonnemans, Peter Kuhn, Pontus Wittenmark(-2-), Jeff Fansler, Gill Cleeren, Johnny Tordgeman, Jesse Liberty, Jeff Blankenburg, Walt Ritscher, WindowsPhoneGeek, Daniel Egan, and Matthias Shapiro(-2-). Above the Fold: Silverlight: "Silverlight 4.0 Tutorial (11 of N): Roulette Behavior" Mohamed Mosallem WP7: "Working with ControlTemplates in Silverlight for WP7" WindowsPhoneGeek Training: "WP7 Unleashed–Session II Hands On Labs" Daniel Egan Shoutouts: Mike Ormond ...
This past week (much like every week in the XNA community) was filled with things happening and people doing cool things (and getting noticed for doing cool things!). You can definitely tell there are some Xbox LIVE Indie game developers starting to make some names for themselves. Can’t wait to name drop them at bars. Me- “Oh you played Game X? Yeah, I know the guy that made that. Pretty cool guy.” Yeah, I’ll be THAT guy. Time Critical XNA News 30 days left to submit XBLIGs made in XNA Game Studio ...
In this Issue: Amyo Kabir, Rob Eisenberg, Doug Rathbone, John Papa, Jeff Blankenburg(-2-), Mike Taulty, Peter Kuhn, Laurent Bugnion, Vangos Pterneas, and Senthil Kumar. Above the Fold: Silverlight: "Silverlight Popup sample" Amyo Kabir WP7: "Navigation in a #WP7 application with MVVM Light" Laurent Bugnion XNA: "XNA for Silverlight developers: Part 0 - Why should I care?" Peter Kuhn Shoutouts: Mohamed Mosallem posted a video of an Expression Blend demo he gave recently: Expression Blend Demo Rob ...
Just a quick recap of things I noticed going on in or around the XNA community this past week. I’m sure there’s a lot I missed (it’s a pretty big community with lots of different parts to it) but these where the things I caught that I thought were pretty cool. The XNA Team Michael Klucher gave a list of books every gamer should read. http://twitter.com/#!/mkluc... Shawn Hargreaves posted Nelxon Studio posting about a cheatsheet for converting 3.1 to 4.0 http://blogs.msdn.com/b/sha... ...
If we have to get data from the SQL database, the standard way is to use a receive port with SQL adapter. SQL receive adapter is a solicit-response adapter. It periodically polls the SQL database with queries. That’s only way it can work. Sometimes it is undesirable. With new WCF-SQL adapter we can use the lightweight approach but still with the same principle, the WCF-SQL adapter periodically solicits the database with queries to check for the new records. Imagine the situation when the new records ...
In this Issue: Arik Poznanski, Derik Whittaker(-2-), Alex Knight, Maurice de Beijer, Jesse Liberty, Jason Ginchereau, Jeff Blankenburg, Mike Snow, and Peter Kuhn. Above the Fold: Silverlight: "Silverlight: Reading from a File Contained in your XAP" Mike Snow WP7: "A ReorderListBox for Windows Phone 7" Jason Ginchereau Expression Blend: "PathListBox: making rockin' animations" Alex Knight From SilverlightCream.com: Order in Chaos: Dependency Property Value Resolution Arik Poznanski sent me the link ...