Tag | XNA Posts

I am sure most of developers would love to get free softwares from Micrsoft.But professionals generally get softwares from their companies .Even Then,If u r a college student,OR u r a professor/teacher or u r below 26,This offer is for u . Microsoft is giving out free softwares to all above people which include Visual Studio 2008 pro,Wiindows server standard, Expression studio2 ,XNA etc. The softwares are available under the banner of dreamspark. For more info visit : http://www.dreamspark.com It ...
It's been a three or four days now since I returned from PDC. After seeing all the other bloggers give detailed descriptions of the sessions and parties I didn't feel too obligated to add too much of my own spin on topics heavily covered by others. Instead, I thought I'd wait till the recordings were available and share links to the highlights I was witness too. As to my thoughts on having the recordings available so quickly after the conference and of such a high quality, I can only say I am very ...
While at PDC08 I managed to score a couple books which I'm looking forward to reading. Amanda Laucher was nice enough to give (lend?) me her copy of: Foundations of F# For wearing an Orange bracelet, The Code Project handed me: C# 3.0 Unleashed While I was gone, I received a package from O'Reilly containing: Facebook Cookbook and another package, also from O'Reilly, which contained: Programming ASP.NET 3.5 Of those, I'm definitely interested in the F# and Facebook titles up front, and then I'll see ...
Windows Azure + XNA == An easy to build MMOG (Massively Multiplayer Online Game)? Perhaps this puts the popular genre into the reach of open source and freeware developers.
This has been an action packed week. I promise that I will detail what I've been up to, but for now I'll simply list some cool things to Google. Windows Azure (Windows in "The Cloud") Boku .NET Services DSL and "Oslo" XNA Second Light (or Surface 2.0)
So far, PDC08 has been pretty awesome. I spent a good part of yesterday wandering around the expo area and checking out the various Microsoft booths and vendor booths before settling down in the open spaces area. One thing I saw that was especially interesting was the XNA booth, where they were showing off XNA 3.0 and the new Platform Starter Kit. Although the graphics are different, the demo is reminiscent of the TorqueX PSK. Hopefully it will be as easy to work with. I guess I’ll find out on Thursday. ...
It’s been an interesting morning so far… between computer problems and ridiculously early wakeups (thanks to noisy neighbors.) Grabbed some breakfast downstairs at the hotel and it was time to head to the second day of code camp. After getting somewhat lost, I eventually got here and found the right building for my talk. Made it just in time to catch the first session (he was starting late due to technical difficulties with the room.) Dan Rigsby – Duplexing WCF in the Enterprise. This was a good ...
Thursday, November 6th, 2008. 5PM-7PM Sign Up Now What's this XNA thing I keep hearing about? Presenter:Chris Williams Abstract: This session will cover what XNA is (and isn't) along with what's needed to develop with both XNA 2.0 and the 3.0 CTP. We will also cover key differences between the two versions along with the features and limitations of each. Target platforms of Windows, XBox and Zune will be discussed. We'll go through some demos and take a look at some code, identifying key aspects ...
It's been a long time coming and most of the other MVPs have already been there and gone (yeah, you Mr. ZMan with your 5,000 posts...), but today, I finally hit 1,000 posts on the XNA forums! I love helping out new people and putting my time in at the Creator's forum is a great way to do that. It's fun but it's definitely an activity that consumes a lot of my time. But watching the community grow makes it feels totally worth it. I love being part of it all and feel like I'm doing my small piece contributing ...
Just got back from HDC - Omaha last night and it was a blast. (The drive home was a little crazy... apparently my GPS has developed a crack habit, but that's a whole other story.) Wednesday - Jason Bock and I arrived in Omaha around 11:30am and after a quick lunch at the hotel with Amanda Laucher, the three of us piled into the jeep and were off to meet Joe Olsen and the GeeksWithBlogs crew at the PhenomBlue office for a Microsoft Surface demo. We hung out there for a bit and chatted up some of the ...
This weekend sure was busy. Friday night, we had the Twin Cities Code Camp V pre-party, and then a trip to a bar downtown... I think I got home around 3am. Saturday, My XNA talk at Twin Cities Code Camp V went really well and then we had the after party at Joe Sensor's, followed by a trip to the Casino later that evening, and then a late night poker tournament at Jason Bock's house after that. Sunday morning (today) a bunch of us met up at IHOP for breakfast and then went to the Vikings game. (This ...
In this issue: Tim Heuer, Silverlight SDK, Page Brooks, Mike Snow, Jesse Liberty, and Bill Reiss Bill Reiss has updated his XNA games to the XNA 3.0 Beta, and has created a PDC badge: Find me at PDC for a Dr. Popper badge and maybe win a book. From SilverlightCream.com: Hey, who took my Chiron? Responding to a question, Tim Heuer discusses what happened to Chiron.exe in the RC0 delivery (and beyond, I suppose). Silverlight Breaking Changes Between Beta 2 and Release (Updated Document) The folks at ...
I have, for quite a while now, used virtualization technology for all of my development. Multiple versions of installed tools, beta development kits and specialized setups have made the maintenance of a single machine too complex to support everything needed for every project. It has been much easier to create a virtual machine for a project, install whatever is needed, work on it, and tear it down at the end. If an installation fails, or if CTP software has destabilized an operating system. then ...

Sitting here at TCCC I decided, why not blog it up for a few minutes?  I had my presentation this morning and it was OK, I should have the slides and other info up in the next week for anyone interested.

So far I've listen to talks about BizTalk and XNA (both by fellow GWB's).  Next is Silverlight followed by some ASP .Net stuff.

I might have to stop going to Chris's XNA talks, I always want to start creating games after seeing them!

Code Camp 5 will be held this next weekend in the Twin Cities. You can find out more here. I'll be speaking about a shader algorithm you can use to build a point light. Here are the details: Lighten Up! Lighting a 3D World with HLSL The basics of Microsoft's high-level shading language (HLSL) are introduced, including a basic overview of the rendering pipeline, through the creation of a point light shader. HLSL allows graphics programmers to create realistic graphics through the use of a combination ...
Yes folks, we're finally back after a slightly longer than intended break. I've known George for years, and he's one of my closest and also farthest away friends. We get to hang out about once or twice a year for the MVP Summit and my birthday jam. George is a very busy dude between work and his XNA Development website, but I'll let him tell you all about both of those, and everything else, in these NINE Questions with George Clingerman: 1. Where are you from? (How did you end up there?) I’m from ...
I have been pursuing when high school students will be getting the free software that Microsoft promised with the DreamSpark announcement back in February. I finally have been communicating with the team that is in charge of this and I've been told not to announce the release date but only to tell you that it will be soon. Real soon! The distribution will be different from what college students have been doing. The high school computer science teacher must register. The high school administrators/faculty ...
Just in case you didn't know, XBox Live and the Creator's Club website are both down today. You can read the XNA team blog for more details. But all is not lost, you should have plenty to do in your spare time. One thing you could do is head over to XNAResources.com. That's right, they're back! And they're starting a new 2D tutorial series that looks like it's going to be an extremely useful set of tutorials for the community. (Welcome back guys! It feels good to be recommending your site again.) ...
I've been playing with a lot of different projects lately trying to work on adding more polish to them. One of the things that I've been trying to do is add in controller images (provided by Microsoft off the Creator's website) when appropriate. So instead of just saying, "Press X to jump!", I stick the X button image into the line of text to pretty it up a little. Well, that was getting old quick because I was having to do so much manual work lining it all up. Basically, I would have to draw the ...
Last February, Bill Gates announced a free software giveaway to college university students and high school students as well. Here is what was offered to them: Microsoft developer tools. Visual Studio is the Swiss Army knife of computer programming. These professional-grade products provide a security-enhanced and reliable environment, enabling students to program everything from a cell phone to a robot or to create their own Web page. Students will also be able to invent compelling new gaming content ...
That's the life of an XNA MVP. When you play with XNA, you're in the power seat. The world is your oyster. When people find out you know how to make games using XNA, doors open. You skip lines. People look at you and think, "Who the heck is that guy? And why did he just walk into the post?"...wait? what? Ok, so maybe day dreaming all of that while walking isn't such a great idea. But after you regain consciousness and the bump on your head heals, you might just find out that one of those things is ...
I have completed my first video tutorial! And I have to say, video tutorials are pretty dang hard to do. I did have a lot of fun doing it but I don't see this being a common trend for me. XNADevelopment.com is going to remain a simple step by step text based tutorial site. I just have a lot more fun putting those together and text is a much more forgiving medium than video! You can tell when watching the video that I ran into some sound issues. I didn't find that out until I was completely finished ...
Code Camp 10 last weekend was awesome! I ended up doing 3 out of my 4 proposed presentations, the fourth had some technical difficulties I'll get to in a separate post. As promised ( and a requirement of a Code Camp ) I'm making the presentation slides and source available for download. I have some additional notes for a couple of my presentations: XNA Terrain I mentioned in my talk some Terrain Editors out in the wild, I cam across this one tonight, very cool. SharePoint Branding I had mentioned ...
Don't TELL me you haven't heard about the Charity Fragathon?! Are you kidding me? It's only going to be the biggest, loudest and rockinest XNA gaming event to benefit a charity ever! This is one of those events that makes me wish I didn't live where I do because I KNOW I'm missing out on the start of something cool. So if you're within driving distance of Bloomington, Minnesota (or you have the resource to fly there), don't be lame, shake off some of that mid-week lethargy and do something fun like ...
The Charity Fragathon (http://www.charityfragatho... is only THREE days away. We're hosting a HUGE HALO 3 tournament and a Rock Band 2 Room. I am SO CLOSE to hitting the mark on this, and really need your help. Magenic (my awesome employer) has committed to matching 100% of the first $3000. I'm just a few hundred bucks short of maxing this out, and I need your help to make it happen. If you've been thinking about attending, but haven't registered yet, please do so. We've got some great prizes ...
I wasn't planning on doing it. The XNA 3.0 framework (even in BETA form) just has so many awesome features I want to take advantage of that I couldn't resist. So I whirled through my site in a conversion frenzy and moved every single bit of downloadable source code (about 25 different projects) to the XNA 3.0 BETA framework. Some of the projects lost sound (I was using older XACT projects and I either need to re-create those or use the new Content pipeline features and just drop some sounds in) but ...
It's not the final release yet, but it's a step up from a CTP! The XNA 3.0 BETA is now live and available for download. Check out the post from the XNA team on the team blog and then go grab your download! Can't wait to see what the community starts churning out with some of the new features. It's always fun when a new release of the framework comes out (even when it's just a CTP or BETA) because the community always seems to come alive and a lot start pouring out. Have fun and if you've got an interesting ...
I was just checking out the PDC site for the upcoming event and noticed that they had added more sessions. Now I had already gone and added a bunch of interesting sessions to my schedule, most of my time slots are now triple or even quadruple booked. I got quite a shock as I was looking at the neat tag cloud thingy they have for browsing the sessions by topic. Can you believe it? There is a session for XNA! I was quite impressed that there were two sessions at TechEd Developers for XNA. My top topics ...
So I spent another day resting up at home (and icing up). With nothing else to do but just sit, I took some more time to convert a lot of my older projects to the 3.0 CTP (fingers crossed when a 3.0 release comes out, updating them again is extremely smooth). I haven't updated all the accompanying tutorials, but the source code is not 3.0 compatible. Without further ado, here's the next group that have been converted at XNADevelopment.com. Fade In, Fade Out This XNA framework tutorial demonstrates ...
The Schedule for Code Camp 10 is now available via Chris Bowen's blog. I'll be presenting 4 topics over the weekend, I've listed them out below for your convenience. Make sure you double check the schedule when you check in to make sure there aren't any last minute changes! Date + Time Room Topic Sat 12:35pm Rhode Island Creating Terrain in XNA Sun 12:30pm Rhode Island Applied Generics : Radix Sort Sun 1:55pm MPR C SharePoint Branding Sun 3:20pm MPR A Integrating Silverlight into SharePoint See you ...
So back in August, I blogged about this site because of my excitement for XNA and Academics. I was hoping to use whatever came on the site with my programming students. I was hoping that by now Microsoft either put content on the site or take it off and stop teasing us educators. To date nothing! Everyone is waiting patiently for content and I know one person who isn't waiting so patiently..... What gives? Technorati Tags: Microsoft, XNA, Academics, Creators Club ...
I took some time today to convert one of my older game demos to work with the XNA 3.0 CTP. Move the Growing Creature but Do Not Collide is now a 3.0 project. I also made a little video to go along with it. Then, just for fun, I whipped up a little Pong clone called Hit the Ball and Do Not miss. (Also took some time to make a video for that). You can download the source for both projects from their respective pages on XNADevelopment.com. Both were fun samples to make and are great beginner projects ...
I took some time today to update the source code for my Cops and Robbers game demo for the XNA 2.0 framework. While I was at it, I ported it to the XBox 360 as well. I had begun to the port to the Zune when I discovered that some of the XNA API calls I was using for the PC and 360 weren't available for the Zune! Mainly no ResolveBackBuffer method for the GraphicsDevice object. Total bummer. I'll have to see if I can figure out another way to do the things I'm doing to achieve the motion blur. The ...
I took some time today to update the source code for my little color key collision detection sample, "The Road Not Taken". I haven't gotten the tutorial updated just yet, but the source code has been converted to work with the XNA 3.0 CTP Framework. (hopefully the 3.0 framework comes out soon and I can get it working with that as well). I also took the time to make the sample work on the Zune AND the 360. The 360 project had to be done in the XNA 2.0 framework since the 3.0 CTP doesn't support 360 ...
I'm laying here on the couch with ice on my crotch feeling like someone kicked me in the nuts. Yep, today was THE day. Today was V day. No longer will I be fathering any new children. For those living in fear of overpopulation, you can let out a sigh of relief. The world is saved from my amazing potency. With four young boys ready to follow in my footsteps of populating the earth in my name, I decided my work was done. (and I think looking at that picture I didn't do so bad). The vasectomy procedure ...
Microsoft MVP, Rob Miles has emailed all who are interested in reviewing his new XNA curriculum. I had a chance to look at Part 1 today and it looks good to use for any high school programming course that wants to introduce XNA into the curriculum. The curriculum will have a total of 8 parts: Part 1: An Introduction to ProgrammingPart 2: Controlling GamesPart 3: Displaying MessagesPart 4: Pictures and SoundsPart 5: A Complete GamePart 6: Creating GameplayPart 7: Complex Games Part 8: Multi Player ...
All students around the world, check this website and download Microsoft tools at no charge: https://downloads.channel8.... The list of downloadable tools include: Microsoft Visual Studio 2008 Professional Edition Microsoft Windows Server 2003 Standard Edition Microsoft SQL Server 2005 Developer Edition Microsoft Expression Studio XNA Game Studio 2.0 XNA Creator Club Online Microsoft Visual Studio 2005 Professional Edition Microsoft Visual PC Other Express Editions such as: Microsoft Visual ...
Microsoft MVP, Rob Miles is writing some XNA curriculum. YAAA! He write a good XNA book and he teaches at the University of Hull. His site called Very Silly Games made this announcement. Visit his site and send him an email to be put on a list. Technorati Tags: xna, curriculum ...
So tell me what the following have in common: WebTV TabletPCs WinFS Passport .NET Windows Live Spaces SidewinderFreestylePro WinG Sidewalk OS/2 Give up? Well, according to Jeremy Kaplan and Sascha Segan of PC Magazine, these are all 10 Great Microsoft Technologies That Failed. There’s nothing really scientific about this list, especially considering that its a jumbled collection that spans 1980’s operating systems, a gaming controller, and a very well established development platform. In fact, I ...
Website: http://www.charityfragathon... Where? Microsoft 8300 Norman Center Dr, Suite 950 Bloomington, MN 55437 When? Wednesday September 24, 2008 Time? 6-10pm The Twin Cities XNA User Group is throwing their first ever charity event! Admission to this event is $10 (ten bucks!!) and that covers entry into what just might be the biggest Halo 3 tournament you've ever seen. We'll also have a room set aside for Rock Band 2 and of course XNA games for anyone who wants to check out the new Xbox Live ...
A Crash Course in HLSL (September 11th, 2008) Microsoft’s High-Level Shader Language (HLSL) is a shading language developed to give graphics programmers complete control over the graphics in their applications. This talk starts at the very basics explaining what a shader is, how it works, how to write one, and why they’re so important in the future of next-gen graphics. Speaker Matt Christian is a student at the University of Wisconsin – Stout studying Applied Mathematics and Computer Science with ...
Sorry, I totally failed on that Thursday Challenge, although I had planned on it yesterday because I had off, unfortunately golfing 18 holes took me like 5 hours, plus another 2 to/from the course. I'm going to plan on the first challenge next week. In related semi-interesting news, I have decided on my next XNA game but it is still in the very early stages so I don't want to really say anything much about it. I've got loads of fixes to do on PONG, but if I really tried to fix all the bugs people ...
What do you do? Many people, particularly men, have their personal identity defined by what they do for a living. At a recent church picnic, there was the usual small talk, which eventually leads to the question, "What do you do?". And, even though people mean well, they may feel better about you or themselves, or even evaluate you differently, based on your response. One of the guys was embarassed and avoided the question. Later, he said that he used to have a prominent job with a big office and ...
PongRPG, my first XNA game, is finally available for download on my website here. There may still be some bugs in it but hopefully it's nothing that makes the game break (if you find anything let me know). The game is for PC and unfortunately will require a full install of XNA GS (which means you either need to have Visual Studio 2005 installed, or you'll need to install Visual Studio C# Express Edition, sorry!). If you have time please check it out and let me know what you think ...
We're shaking things up a bit over here at NINEQuestions.net. My 32nd cousin (she was born a Williams) and temporary co-host Rachel Appel is turning things around and asking me the questions this time. I'll let her take it from here. When I saw Chris doing the 9 Questions series on his blog, I wondered why everyone else got a little shot at web celeb and not the man himself. So I hopped on IM and said “Hey Chris, you’re interviewing everybody, but where’s your questions and answers? You have to dogfood ...
Not sure what's going to be on it because there's no content on it yet. Technorati Tags: xna Creators Club, xna ...
If you weren't at Codestock this weekend, you totally missed out. A few hundred developers from all over the country (Tennessee, Kentucky, Florida, North and South Carolina, Virginia, Pennsylvania, Ohio, Minnesota, Michigan, Georgia, and I'm probably missing a few) got together for one of the most interesting technical community events I've ever had the privilege of attending and speaking at. My employer, Magenic, sent me down to Knoxville for the weekend with a slide deck, some swag, and a mission. ...
Here are the things I need to work on/ finish up: Pong RPG fixes and updates (Including CD creation) XNA Book (3 tutorials, introduction, and editing) Articles (for online stuff) I've also been interested in continuing my work on this fictional story I've got going. Every time I think of it I love the story, it's just so much to write while I do all this other work taking up all my free time. Speaking of free time, I haven't had much because of one thing: adventure games. I've been playing games ...
so a few of you (including my parents) have been wondering what this "big idea" of mine was. It's not another game store, although don't rule that out permanently. It's not a video game studio, although again... never say never. No, this is something truly magnificent. I give you the Charity Fragathon. www.charityfragathon.com The Twin Cities XNA User Group is throwing their first ever charity event! Admission to this event is $10 (ten bucks!!) and that covers entry into what just might be the biggest ...