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Brian Scarbeau Insights from a seasoned Computer Science Trainer

I came across a great list of gaming books that should be of interest to anyone that wants to learn more about the industry. 

Here are the categories:

  1. Theory
  2. Design Practice
  3. Writing
  4. Graphic Design
  5. Music / Audio
  6. Online Community
  7. The History of Games
  8. Sociology
  9. People, Projects, and Businesses
  10. Other Media and Useful Disciplines
  11. Deep Background
  12. Inspirations

The list is compiled by a game designer and author Ernest Adams. 

The first book that I want to take a look at is

Fundamentals of Game Design, by Ernest Adams and Andrew Rollings
Image Full disclosure: I’m one of the authors of this book, so I’m not unbiased. I’ve included it because, so far as I know, it’s the only comprehensive and practical book on pure videogame design for the commercial market. A lot of game design books try to combine design with coding or 3D modeling, which can’t do full justice to either subject. This is a university-level textbook intended for use in undergraduate game design courses. It teaches an approach called player-centric game design, which is related to Donald Norman’s user-centered design discussed in his book The Design of Everyday Things (farther down).

The next book will be:

What Video Games Have to Teach Us About Learning and Literacy, by James Paul Gee
Image If kids are switching off from books and on to videogames, can we find a way to make use of that phenomenon instead of just wringing our hands about it? James Paul Gee argues that games teach in a way very different from conventional educational methods, but one that can be harnessed. He presents, and argues for, 36 principles of learning that he believes can be found in the design of good games, and can be applied to both future educational games and in some cases, to the classroom as well.

This should keep me busy for a couple of weeks. Let me know if there are any other books you like that aren't on the list. Thanks.

 

Posted on Saturday, December 23, 2006 2:45 PM Teaching AP CS , XNA Programming | Back to top

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