It was an amazing 24 hours that I learned alot from. The Houghton game jam started at 1 o'clock due to weather on Saturday afternoon. That's when I started my game called "Fight Space". In 24 hours I made a full 3D game for the first time. I've done a lot of 3D stuff with Managed DirectX and XNA but I had never actually made a game in 3D.
So with that in mind, I set out to make my first 3D game in under 24 hours. I don't think it turned out to bad. All the textures, models, and code were done by me, so...
Video : http://www.visionsofafar.com/FightSpace.wmv
YouTube : http://www.youtube.com/watch?v=cxIyfzb9Bvo
Install : http://www.visionsofafar.com/FightSpace.zip
Code : http://www.visionsofafar.com/FightSpaceCode.zip
I know the code isn't very clean, but I did my best in my limited time.
Norm Nazaroff also used XNA for his game "Spatial Magic". The games aren't listed on http://www.houghtongamejam.com yet but they will be released this week along with some follow up posts on the event.
I want to give thanks to people now.
First of all to Norm for getting the game jam up and going. It was a fantastic event and he put it all together fantastically.
Next I want to thank Reimers Tutorials. He does an amazing job explaining things, and has some amazing tutorials on XNA. With out these tutorials I might not have gotten as far as I did.
Finally, Ziggyware. There's always new articles and links all over this site. I got a lot of useful information from here.
Until my next post, cya around.