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An Archived Managed World This blog has moved to http://www.managed-world.com/blog

Hello, all my faithful readers. I just wanted to say that now that the DirectX Summer Update has been released, expect to see some progress again on the game development series I am doing. However, I have a question to pose to all of you who have been following the series (those who haven't may stop reading now).

Should I continue with the current game or shall I change to a Mario-style side-scrolling game?

First an explanation is in order, methinks. I believe that using the current game is potentially a hindrance to how much I can teach. When doing a Mario-style game over the current game I am doing, there is a *lot* more opportunity for me to delve into actual 2D Engine concepts. I think that perhaps a Mario-style game would be a better example since *everyone* is familiar with the side-scrolling family. Regardless, there has been little enough done to date on the current game that I wouldn't be throwing away all the current tutorials. In fact, I could probably keep most of the tutorials intact and just touch them up here and there in order to go in a different direction.

I know most of you have just been waiting for a new article long enough that you will tell me to get off my lazy bum and just get the current game finished. The last thing I want to do is throw an incomplete set of articles out there that people will say “well, it would be a good resource *if only*”. Since some of you have expressed that you feel the articles are a good resource, I think I can make them an even *better* resource by changing directions a bit. Now, who knows. Even if all of you wish for me to stay on the current path, I may say “screw you all” and go the other direction. After all, they are *my* articles :p. Thoughts?

Posted on Tuesday, July 27, 2004 7:22 PM Game Development | Back to top


Comments on this post: Game Development Series Update

# re: Game Development Series Update
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Write the game you want to write. Personally I just want to learn. I don't care if its a side scroller or whatever.
Left by Dave Kekish on Jul 27, 2004 10:36 PM

# re: Game Development Series Update
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I agree. I think you should write the game you feel most comfortable presenting. I'm also fairly certain that you would like to incorporate new ideas that you've gained on this journey. I would like to see what those ideas may turn out to be. I enjoy this entire learning process, not only the finished product. Keep up the good work!
Left by J Simkowski on Jul 28, 2004 7:55 AM

# re: Game Development Series Update
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I think a side-scroller would actually be more exciting, and since you like that type of game better, go right ahead. But could you use Direct3D instead of DirectDraw? Thx =)
Left by Filip on Jul 28, 2004 8:43 AM

# re: Game Development Series Update
Requesting Gravatar...
Filip -

Don't worry, it will *definitely* be in Direct3D. There's nothing worse than trying to learn 2D game programming in Direct3D when all the tutorials you can find are in DirectDraw.

Dave and Simkowski -

Thanks for the feedback. The decision has now been made to go to a side-scroller :).
Left by Jason Olson on Jul 28, 2004 1:22 PM

# re: Game Development Series Update
Requesting Gravatar...
Hey Jason,

I've got a code question for you but your contact form doesn't seem to be working properly. How can I got about getting a hold of you on a more direct level than blog comments?

Thanks

Rev
Left by Rev on Jul 28, 2004 5:28 PM

# re: Game Development Series Update
Requesting Gravatar...
Hey Rev, you (or anyone else) can contact me at jolson88 AT NO SPAM yahoo DOT com

Feel absolutely free to contact me directly :D
Left by Jason Olson on Jul 28, 2004 5:47 PM

# re: Game Development Series Update
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Cool... Email comin' at yah.
Left by Rev on Jul 28, 2004 6:14 PM

# re: Game Development Series Update
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What's your impression of the new SDK so far? I assumed that the UI tools, etc. would be part of the abstracted framework instead of part of their sample toolkit. I guess it's for the best that it isn't since there are a lot of classes that don't expose useful members just yet.

Browsing through the enormity of the Framework they've provided, I'm getting the impression that using it in its entirety gives a lack of control. I feel wasteful by rewriting the portions I need, but I feel dirty by using the entire thing. I dunno. I know if the entire library was exposed, I'd feel the same way about it.
Left by xian on Aug 03, 2004 9:32 AM

# re: Game Development Series Update
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A little late on the feedback but better late than never.
I would say do what you feel. There is nothing worse than coding a project that you're not into. I've been reading some project management books lately and in one of the ones I picked up it said that developers are moody (my word not thiers). If we like what we code then all is well if not then the projects completion time will be longer. I would definetly agree with that statement, wouldn't you?

So in short "Do what you want to do and have fun doing it"

-Richard Parsons
Richard.Parsons at gmail dot com
Left by Richard Parsons on Aug 25, 2004 4:48 PM

# re: Game Development Series Update
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Richard -

Thanks for the feedback. Hopefully I will get a break soon from the articles that I am writing and the extra pseudo-overtime I am putting in at work. Once I do, then I will start focusing on the new series of articles (which I hope is sooner rather than later; it's been way too long now).
Left by Jason Olson on Aug 25, 2004 8:00 PM

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