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An Archived Managed World This blog has moved to http://www.managed-world.com/blog

[Crosspost from Managed World]

Well, I wasn't going to blog about this because I thought it was under NDA. But considering the following information is available in the publicly available slides that you can download from the DirectX MSDN site, I figure that I can blog about it just fine since it's available for the public.

If you look for the slide called "Deprecated Components" in the "DirectX SDK Roadmap" talk, you will notice that most of the components will become deprecated (including DirectInput and DirectSound). In fact, it looks like the only major component of DirectX left is Direct3D, everything else will soon officially become deprecated. Interesting, I must say.

I can't share the other nugget with you though because it's not in the slides posted on the site. Oh well, perhaps it won't be too long before I can share the information....

 

 

Posted on Thursday, July 28, 2005 5:51 PM Game Development | Back to top


Comments on this post: Soon, DirectX = Direct3D + nothing else?

# re: Soon, DirectX = Direct3D + nothing else?
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I think they should just go ahead and rename the download to the "Direct3D SDK".

Seriously, can it still be called "DirectX" when only one component remains? Now we have a near 1:1 relation with OpenGL....(well apart from D3DX I suppose)

I guess only time will tell to us out here in the non-NDA world about the DirectX direction with Vista (apart from Direct3D since it's public knowledge that D3D is built right into Aero).

I'm sure it'll happen around the time of Vista, but I'd just like to get some "hints" if MS is serious about "Game Programming" or if they're more focused on "Graphics Programming".
Left by wazoo on Aug 29, 2005 2:37 AM

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